01-15-2010, 05:13 AM
I've been reviewing the Dolphin source code to gain some knowledge of the source code, I constantly check source code changes for each commit in hopes of contributing to the project someday. However I don't have the knowledge yet to fix a lot of the issues which plague Dolphin.
One of the issues I am referring to, is the issue that causes a severe framerate drop in Hyrule Field and other places in ZTP, it also affects other games that have more open environments and quite a bit of geometry. At first I thought the issue was similar to the issue that caused the Deku Tree room slowdown in Zelda: Windwaker and slowdown issues in Resident Evil Remake, it seems that wasn't the problem.
According to Omegadox the issue is related to the amount of vertex's/vertice's in the scene that Dolphin has to process, he mentioned one way of fixing this issue is to cache the vertices/vertex's, I'm not sure how this would be achieved.
Now my question: Is it possible that this issue could ever be fixed, how could this issue be fixed so games with open environment and abundant geometry don't cause drastic slowdowns? Other than what Omegadox mentioned, is it known what the actual cause of these slowdown issues are?
Will my Core2duo E8500, Geforce 9800 GT, 4GB DDR2 Ram ever be enough to play Zelda TP and other games without massive slowdown?
I am also asking this question because I accidentally bricked my Wii yesterday, so I am turning to Dolphin as a suitable replacement since I don't have the necessary funds to replace my Wii or get it fixed. I've already dumped my games, DSP files, system menu, masterkey, and nand key from my Wii before I bricked it.
One of the issues I am referring to, is the issue that causes a severe framerate drop in Hyrule Field and other places in ZTP, it also affects other games that have more open environments and quite a bit of geometry. At first I thought the issue was similar to the issue that caused the Deku Tree room slowdown in Zelda: Windwaker and slowdown issues in Resident Evil Remake, it seems that wasn't the problem.
According to Omegadox the issue is related to the amount of vertex's/vertice's in the scene that Dolphin has to process, he mentioned one way of fixing this issue is to cache the vertices/vertex's, I'm not sure how this would be achieved.
Now my question: Is it possible that this issue could ever be fixed, how could this issue be fixed so games with open environment and abundant geometry don't cause drastic slowdowns? Other than what Omegadox mentioned, is it known what the actual cause of these slowdown issues are?
Will my Core2duo E8500, Geforce 9800 GT, 4GB DDR2 Ram ever be enough to play Zelda TP and other games without massive slowdown?
I am also asking this question because I accidentally bricked my Wii yesterday, so I am turning to Dolphin as a suitable replacement since I don't have the necessary funds to replace my Wii or get it fixed. I've already dumped my games, DSP files, system menu, masterkey, and nand key from my Wii before I bricked it.