02-19-2024, 11:18 PM
Before I continue, I'm not asking for a port of dolphin on ps3. Seems a lot of people ask on fourms and its gets shut down. I want to ask more about the technical limitations of trying to port dolphin to the ps3.
I understand that you need hardware significantly more powerful than the console you're trying to emulate.
I do have a couple of questions though. What is the biggest limitation of porting dolphin to the ps3? I know that the Wii uses an over clocked 3rd generation PowerPC CPU (same as the GameCube and iBook g3) and the ps3 uses the Cell architecture which is another PowerPC variant. The ps3 also has more vram and overall better graphics processing power than the Wii. Wouldn't it be possible to run Wii games with native instructions to the PowerPC architecture and just translate kernel calls similar to how wine can run windows applications on Linux? How does this exactly work? I do also understand that the cell architecture was notoriously hard to code for, so could that be another reason? Is it possible someone could explain this in depth for me?
Thank you in advance!
I understand that you need hardware significantly more powerful than the console you're trying to emulate.
I do have a couple of questions though. What is the biggest limitation of porting dolphin to the ps3? I know that the Wii uses an over clocked 3rd generation PowerPC CPU (same as the GameCube and iBook g3) and the ps3 uses the Cell architecture which is another PowerPC variant. The ps3 also has more vram and overall better graphics processing power than the Wii. Wouldn't it be possible to run Wii games with native instructions to the PowerPC architecture and just translate kernel calls similar to how wine can run windows applications on Linux? How does this exactly work? I do also understand that the cell architecture was notoriously hard to code for, so could that be another reason? Is it possible someone could explain this in depth for me?
Thank you in advance!