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Full Version: Zelda TP GC D3D issue rev 4800
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So some good news and bad news about Zelda TP on GC with Rev 4800
the good news is that the mini map works now. the bad news is that in the fire temple the GFX are all messed up. i think its the heat effect that is causing the issue. basically there are long zig zag lines that are distorting the screen. i cannot post screen shots of the issue right now because i'm at work. can anyone test this to make sure i'm not crazy. i remember seeing this happen a few weeks ago in the OpenGL plugin.
when i get home i will post a screen shot of the in game error.

MY PC specs are
Windows 7 X64
AMD Phenom 9550 OC 3.0 GHZ
Nvidia 280 GTX SLI
4GB RAM


My dolphin settings are attached. my RDP session does not show my res settings.

[attachment=2168][attachment=2169][attachment=2170][attachment=2171]
here is what is happening in the fire cave. it looks fine everywhere else.