So, this is a weird one. But since Dolphin can display in wireframe and all that I feel like this is within the realm of possibility. Is there a way to force everything to display shadeless, with no reflections, shadows, etc? Even in games/scenes that usually have these effects? I'm trying to rip a certain model but it uses vertex colors for most of the model, and the model rip didn't retain these. So I need to be able to colorpick the true colors of those parts of the model, problem is the model is shaded in-game. It's a Melee trophy model. Do I have any options at my disposal? I figured this would be a Dolphin setting that doesn't depend on the game so that's why I made the topic here. When I googled Dolphin Emulator Shadeless I didn't get any good results (in fact when I put shadeless in quotations, Google actively told me there weren't any good matches)
Ask iwubcode about this on our discord server, as they are working on a new post processing system that has all kinds of options, including delighting.
Or I could poke him to come here if you want to avoid Discord. I can relate.
Spoiler:
Once upon a time, we had the ability to turn off lighting. It was a hack to work around early Dolphin bugs. Here's an example.
However that implementation was extremely old and simple, and it's really quite buggy. It only worked on some surfaces in most of the games I tried with it, and even when it does work, you'll get some weirdness. For example, it works great on pikachu in the images above, but it doesn't remove the reflection maps from Samus and they seem to be even brighter somehow. To remove the reflections you'd probably have to go with an even older build that also removes textures. Also the ground is glowing to the point of blooming out, I don't think that was supposed to happen. Anyway, I don't recommend digging around in old builds for this, talk to iwubcode instead.