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Full Version: Manual Texture Sampling does not work with stereoscopic 3D
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I run 5.0-17995 on Windows 11 x64 with a Razer Blade 14 from 2021 (AMD Ryzen 9 5900HX with Radeon Graphics, NVIDIA GeForce RTX 3070, 16 GB of RAM).

I have a DLP projector (Nebula Cosmos Laser) with side-by-side and over-under stereoscopic (stereo) 3D (with active shutter glasses).

Some games like EA's Need for Speed: Most Wanted and Medal of Honor: European Assault need Manual Texture Sampling turned on to avoid vertical line issues in videos.

However, when turning on that option in stereoscoping 3D, visuals are displayed only in one eye (the other one sees black).

The games are still playable without Manual Texture Sampling, but it is much less comfortable in 2D cutscenes.

I would like to know if there if there is a solution for this?