Dolphin, the GameCube and Wii emulator - Forums

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I don't mean to be a pest, but could you also make a batch file that compiles pcsx2 as well?
(01-18-2010, 07:29 AM)boogerlad Wrote: [ -> ]I don't mean to be a pest, but could you also make a batch file that compiles pcsx2 as well?

You were faster with this question than me Smile
Mario I luv u!! (NO GAY Tongue)
It's working!! hahah Big Grin Smile!!!!!!!!!

THANK YOU SO MUCH!!!!!!!!!!!!

Mario I luv u!! (NO GAY Tongue)
It's working!! hahah Big Grin Smile!!!!!!!!!

THANK YOU SO MUCH!!!!!!!!!!!!

EDIT: Oi, only 1 question, when I try to compile a 64-bit one he just skips everything, I get this:

Code:
------ Skipped Build: Project: Dolphin ------

------ Skipped Build: Project: Plugin_VideoSoftware ------

------ Skipped Build: Project: UnitTests ------

========== Build: 0 succeeded or up-to-date, 0 failed, 31 skipped ==========
(01-18-2010, 07:29 AM)boogerlad Wrote: [ -> ]I don't mean to be a pest, but could you also make a batch file that compiles pcsx2 as well?
I will do it, but please give me some time... I'm really busy atm Wink

(01-18-2010, 08:35 AM)darkshadw Wrote: [ -> ]EDIT: Oi, only 1 question, when I try to compile a 64-bit one he just skips everything
you probably don't have the x64 compiler installed. I think it's not installed by default, so reinstall it from your VS2008 installation dvd. You will have to add the paths for x64 the same way you did it for Win32 - you will see.
Ohwkay, I'll do this tomorrow Smile.

But I tried to compile the 32 bit on my 64 bit os and this returned:

Code:
Output Window      Compiling...
DataReports.cpp
main.cpp
ConfigRecordingDlg.cpp
ConfigRecording.cpp
ConfigPadDlg.cpp
ConfigGamepad.cpp
ConfigBasicDlg.cpp
Config.cpp
wiimote_real.cpp
ReadWiimote.cpp
Rumble.cpp
FillReport.cpp
Encryption.cpp
EmuSubroutines.cpp
EmuPad.cpp
EmuMain.cpp
EmuDynamics.cpp
EmuDefinitions.cpp
Linking...
   Creating library Win32\Release\Plugin_Wiimote.lib and object Win32\Release\Plugin_Wiimote.exp
Rumble.obj : error LNK2001: unresolved external symbol _DirectInput8Create@20
Rumble.obj : error LNK2001: unresolved external symbol _GUID_ConstantForce
Rumble.obj : error LNK2001: unresolved external symbol _c_dfDIJoystick
Rumble.obj : error LNK2001: unresolved external symbol _IID_IDirectInput8W
inputcommon.lib(XInput.obj) : error LNK2001: unresolved external symbol _XInputGetState@8
..\..\..\Binary\Win32\Plugins\Plugin_Wiimote.dll : fatal error LNK1120: 5 unresolved externals
Results      Build log was saved at "file://c:\Users\Darkshadw\Desktop\dolphin-emu-read-only\Source\Plugins\Plugin_Wiimote\Win32\Release\BuildLog.htm"
Plugin_Wiimote - 6 error(s), 0 warning(s)
the system is hanging atm
Huh???
late-night coding isn't always a good idea Wink everything is ok now.
thanks Smile
Since you seem to be the only one who provides barebone builds right on time (normally Wink ) I'm kinda dependend on you *g* ...because it seems orleans builds give me trouble with multiple real wiimotes *shrug*

Akihiko

First, thanks for all, your builds works much faster than others that I tried. A sugestion, put your builds in skydrive, because hotfile have traffic limit :/ Big Grin