Dolphin, the GameCube and Wii emulator - Forums

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Little mistake in translation to spanish on the last svn

says "Habilitar goble nucleo"
the correct translation is "Habilitar doble núcleo"

uploader16

i have a problem...I can't open the emulator...VCOMP100.DLL???
(03-13-2011, 08:36 PM)uploader16 Wrote: [ -> ]i have a problem...I can't open the emulator...VCOMP100.DLL???

read this
I have a question, why the last build my nod say me that it has virus Sad and don't leave me clean the file, I must delet it Sad in the file Dolphin.exe Sad
good night my problem is that with the last version,
my joystick is not any more acknowledged,however when I go to regulatings this walks.
the joystick is acknowledged and buttons work but when I throw one games this does not go. thanks for your help
I'm having trouble loading a game with the latest version available on the site right now (7477)

Any time I try to load Super Mario Bros., the program crashes after opening a window that says "clearing code cache". I can't figure it out and i've been trying to find information about it by searching this forum, but without much luck.

If anyone has had a similar problem or knows what I am doing wrong please let me know how to get around this!

here are my computer specs:
MacBook Pro,
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 800 MHz

Graphics/Displays,
Chipset Model: GeForce 8600M GT
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
[Image: 8wdswk.jpg]

You might want to fix this
(03-04-2011, 09:44 AM)Petiso Carambanal Wrote: [ -> ]Little mistake in translation to spanish on the last svn

says "Habilitar goble nucleo"
the correct translation is "Habilitar doble núcleo"

Tell them here
@mamario
You know which revision Dolphin 3.0 is, right?
Why don't compile you a version for Mac?

Tontunator

Hi. I had a problem. In the revision's I get incorrect colours and strange effects in the majority of the games. This doesnt happen in the 3.0 version. ¿Anyone know why this happen? Thx.

velocity7

Realized that I posted in the wrong thread, so I'm reposting it here...
Quote:From my tests thus far, revision 7629 onward to 7647 have a problem where I can't resize the DX9 window for the following games:

Fullmetal Alchemist: Prince of the Dawn (NTSC-J)
Monster Hunter Tri (NTSC-U)
NiGHTS: Journey of Dreams (NTSC-U)
No More Heroes (NTSC-U)
No More Heroes 2: Desperate Struggle (NTSC-U)
Sonic Colors (NTSC-U)
Super Smash Brothers Brawl (NTSC-U)
Xenoblade (NTSC-J)

Upon resizing, I get Framebuffer.cpp errors which eventually crashes Dolphin. Resizing works in DX11, but if I exit it will also crash. Both problems do not show up in revisions 7626 and older (tested as far back as revision 7599), as well as Version 3.0 of Dolphin.

Attached is a screenshot of the error message that follows after receiving "Invalid Call". This happens for all of the games I've listed.

Update: Problem also exists with 7652. I uploaded "error2.png" to show the slight variance in the error message that displays. Also, I can maximize the screen before the general warning screen shows up, but doing anything beyond that will most definitely result in this crash.