Dolphin, the GameCube and Wii emulator - Forums

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Me with the latest versions, the Wii remote no longer working (SVN 5960 - 5970) so I delete everything, and put everything back as it should. Dx9 plugin bug completely, I do not understand. The picture is either reversed or he does not hold myself texture ...
(07-26-2010, 03:03 AM)d-rasta Wrote: [ -> ]Me with the latest versions, the Wii remote no longer working (SVN 5960 - 5970) so I delete everything, and put everything back as it should. Dx9 plugin bug completely, I do not understand. The picture is either reversed or he does not hold myself texture ...

Same for everyone I guess, it's only fucked with mamario build.
Hello, sorry if this has already been answered, but do you know why the wiimote plugin doesn't show up in the config panel in the recent builds (don't know since which) ? The other is still there though (the "New Incomplete").

I tried with Lectrode builds, I even tried to build it myself with VS2010 (it was very complicated, I didn't know anything about SVN Tongue BTW what's wiiuse.dll ?)... And it still doesn't work.

The problem doesn't seem to be in the plugin itself.

WinXP SP3, E8400, HD4850 (10.6), last DX SDK.
For now i'm using the 5910 from here : http://www.xtemu.com/forum/files/category/25-dolphin-svn-builds/
The new incomplete plugin maybe incomplete but works just fine...im using it with super mario galaxy and it works great and its way easier to figure out over the other wiimote plugin...
for me the new wiimote plugin is not good, can`t config mouse normally (needed in one game) and gamepad...
it works great with just a controller...idk bout the mouse and keyboard...lol
Warning:

Unknown pointer address prefix 06, report this to the devs: 0x06000000 Continue?

In 32 bit Dolphin r5987 while playing Tales of Symphonia (GC) PAL-Spain version.

Here is my Dolphin.ini:

[General]
LastFilename = C:\Documents and Settings\Roywood\My Documents\Emuladores\Dolphin\ISOs/Tales Of Symphonia Disco 1 (PAL).iso
GCMPathes = 1
RecursiveGCMPaths = False
GCMPath0 = C:\Documents and Settings\Roywood\My Documents\Emuladores\Dolphin\ISOs
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = False
AutoHideCursor = False
Theme = 0
MainWindowPosX = 162
MainWindowPosY = 121
MainWindowWidth = 800
MainWindowHeight = 600
Language = 3
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowConsole = False
[Hotkeys]
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
[Display]
FullscreenResolution = 640x480
Fullscreen = False
RenderToMain = True
RenderWindowXPos = 0
RenderWindowYPos = 0
RenderWindowWidth = 640
RenderWindowHeight = 480
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
EnableOpenCL = False
CPUCore = 1
CPUThread = True
DSPThread = True
SkipIdle = True
LockThreads = True
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 3
MemcardA = ./User/GC/MemoryCardA.EUR.raw
MemcardB = ./User/GC/MemoryCardB.EUR.raw
SlotA = 1
SlotB = 2
SerialPort1 = 255
SIDevice0 = 150994944
SIDevice1 = 8
SIDevice2 = 8
SIDevice3 = 8
WiiSDCard = False
WiiKeyboard = False
RunCompareServer = False
RunCompareClient = False
FrameLimit = 1
UseFPS = False
GFXPlugin = Plugin_VideoDX9.dll
DSPPlugin = Plugin_DSP_HLE.dll
WiiMotePlugin = Plugin_WiimoteNew.dll
[MemcardManager]
Items per page = 16
Use Pages = True
cBanner = True
cTitle = True
cComment = True
cIcon = True
cBlocks = True
cFirst Block = True
[NetPlay]
Nickname = Player
Address = localhost
ConnectPort = 2626
HostPort = 2626

And here is my gfx_dx9.ini:

[Hardware]
VSync = False
Adapter = 0
SimpleFB = False
[Settings]
StretchToFit = True
2xResolution = False
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
AutoScale = True
UseNativeMips = True
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
ShowFPS = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
ShowEFBCopyRegions = False
ShowShaderErrors = False
MSAA = 0
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableLighting = False
DisableTexturing = False
DstAlphaPass = False
DisableFog = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 1
PostProcessingShader =
[Hacks]
EFBAccessEnable = True
EFBCopyDisable = False
EFBCopyDisableHotKey = False
EFBToTextureEnable = True
EFBVerifyTextureModificationsByCPU = False
EFBScaledCopy = True
FIFOBPHack = False
ProjectionHack = -1

Hope that helps Wink

EDIT: Another error code, this time:

Unknown pointer address prefix 98, report this to the devs: 0x98648000 Continue?
just wonderin since I follow your continuous build, is there a way to save the configurations so that I don't have to re-do them every time I update the builds on my PC?
copy user folder over to new build.
will this method screw up the emulator if edits were made to the actual config menu? (adding an option for OpenCL, removing/moving some options, etc)