Dolphin, the GameCube and Wii emulator - Forums

Full Version: Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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Winrar works to, I beleive winzip has support if u have latest version
hi your netplay is good,I played with friend melee and it works almost perfect. only problem is a little slowdown on certain stages and input lag,we prove different buffer but is the same,for example l cancel work bad. can you fix this? thanks ^^
Hello. Ive been using many different builds with Gamecube Twilight Princess and the little map on the HUD is gone in your 5650 revision. It runs and looks absolutely amazing with x3 EFB and 4xSAA. I am trying 5652 now. Just wondering if there is a fix for that.
Awesome Dude! You've made my Zelda Twilight Experience 10x better. I just downloaded your 5663 revision and now the mini map works on the bottom left of the screen HUD. Thank you! Along with the blazing speed, i can use x3 EFB and 4xSAA and still run this game at 100% speed @ 1920x1080 resolution. Hyrule field during battles it drops down to 20 - 25 fps shortly. Older revisions ran much much worse while also looking much much worse. Thanks for the Awesome Builds!! This looks like the Wii version now Smile Thank you!
You probably enabled Copy EFB to ram which fixed the minimap, you can do this in all builds, no matter who compiles them. Fyi mamario doesn't fix any issues with the emulator and only compiles the builds, if something is fixed you can thank the actual developers for that, it also means the issue would be fixed on all builds no matter who compiles it.

I'm fairly certain all you did was enable Copy EFB to Ram, as this fixes the issue with the minimap at the cost of slightly or moderately reduced performance.
Ahhh. You know what it was. The Twilight Princess Bloom hack. When I enable it the mini map disappears. When I enable Copy EFB to Ram it has some graphical glitches on the minimap.

So what's with the new builds? Why do they keep coming so quickly? I just downloaded 5663 and now 5669 is out.
Theirs alot of updates recently, we have great developers.
Yeah, bloom hack kills the minimap regardless of whether or not copy efb to ram is enabled. Why use the bloom hack anyways, it's no longer needed for Zelda: Twilight Princess. The only reason it's still selectable as a hack is because it fixes issues with other games such as Sonic Unleashed, Sonic and the Black Knight, and Sonic and the secret of the Rings. The Dolphin team should really rename that hack since it's now useless for Twilight Princess, not to mention that when this hack is used with the Wii version it messes up controls since the graphics are flipped back to what they were on Gamecube, opposite of what the Wii version normally is.

IlDucci

Hello there, I've been finding this issue from the builds I've been downloading from you:

[Image: surprisejh.jpg]

"This file contains legal software that can be used by criminals in order to damage your computer or your private data."

I realise this is not a virus threat but I have to constantly block it and I don't know what side effects will have on the emulator. Thank you.
I found that when you run Mario Galaxy 1 and 2 with DX11 there are no music issues whatsoever. Now if the game graphics would just run with correct FPS and shading the game would be perfect.