Dolphin, the GameCube and Wii emulator - Forums

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I see what you're saying and a lot of people here seem to share that sentiment, but is what he has been doing any different from any linux distribution?

Ubuntu 'takes' other people's hard work and packages it and makes it easier for others to obtain it for use.

He 'takes' other people's work and packages it and makes it easier for others to obtain it for use.

For some, it's a pain in the butt to compile code, and make sure they have the correct environment to produce binaries.

Some might feel slighted that he's not explicitly stating that it's not his code, but he does provide a service and creates more interest in the project.
Yeah... i like the job these compilers on forum have been doing... it makes it a lot easier for us, simple users xD...
My keyboard doesn't work in 5511 x64bit revision. Tested with re1 and re0(both games are GC versions).
"your memory canrd needs to formatted..." image appears and can't skip it because none of the buttons on my keyboard work. Controls are set up.

psp95

Prince of Persia The Forgotten Sands PAL Wii not work help error :unknown device /dev/mload Why, you have a solution?
saving games no longer works. (i tested it on SMG2), it shows the "saving game" window, but after restarting the emu it reverts to the last save that worked. Something happened after r5475.
Why do all revisions after r5318 for me gives a max limit at 30/30/50% FPS,VPS and % speed. 5318 seems to be the most stable for me, at least with MP1 and MP2 with 60/60/100%. This is with DX9, I will try OpenGL as well.

EDIT: Ops, for got to use framelimit to 60 hehe.
Can someone please compile Dolphin with this SMG2 patch so I can fix my freezing issues?

laphire

hi there, i get some errors with Rev 5526 in fire emblem (US) for gamecube:

2:23:178 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000005 value = 0x00000000
42:23:178 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000004c value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005a value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005b value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005c value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005d value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005e value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000005f value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006a value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006b value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006c value = 0x00000000
42:23:179 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006d value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006e value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000006f value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000070 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000071 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000072 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000073 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000074 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000075 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000076 value = 0x00000000
42:23:180 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000077 value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000078 value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x00000079 value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007a value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007b value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007c value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007d value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007e value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000007f value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000009c value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000009d value = 0x00000000
42:23:181 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000009e value = 0x00000000
42:23:182 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x0000009f value = 0x00000000
42:23:182 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x000000bc value = 0x00000000
42:23:182 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x000000bd value = 0x00000000
42:23:182 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x000000be value = 0x00000000
42:23:182 .\Src\BPStructs.cpp:583 W[Video]: Unknown BP opcode: address = 0x000000bf value = 0x00000000

>>> and these after i tried to load a saved state from another rev (2.0 or r4586)
42:23:311 .\Src\CoreTiming.cpp:385 W[PowerPC]: WARNING - no events in queue. Setting downcount to 10000
42:23:321 .\Src\MsgHandler.cpp:53 E[*]: Warning: iCacheJIT: Reading Opcode from 8ffffffc. Please report.

>> and this in the exceptioninfo.txt:

Unhandled Exception
Code: 0xC0000005
Call stack info:
memmap.cpp(452) : Memory::Read_Opcode_JIT
ppcanalyst.cpp(315) : PPCAnalyst::Flatten
jit.cpp(465) : Jit64:Big GrinoJit
jit.cpp(434) : Jit64::Jit
jitbase.cpp(22) : Jit
powerpc.cpp(210) : PowerPC::RunLoop
core.cpp(294) : Core::CpuThread
threadex.c(348) : _callthreadstartex
threadex.c(326) : _threadstartex
kernel32!0x77A7D0E9 : BaseThreadInitThunk


Pm me if u need the statesave or the gc-saves or more logs =)

i'm running dolphin on a Q6600@2.4Ghz, Vista 32Bit, 4GB RAM, NVIDIA GeForce 8800GT with OpenGL and DX9
(05-28-2010, 07:05 AM)kershner25 Wrote: [ -> ]Can someone please compile Dolphin with this SMG2 patch so I can fix my freezing issues?

I would like that very much too.
Latest svn x64 builds have had issues with the sound in Muramasa with audio crackling.