Dolphin, the GameCube and Wii emulator - Forums

Full Version: Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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(04-01-2010, 01:40 PM)Legend80 Wrote: [ -> ]Looks like the auto-compiler is down and keeps failing to compile the past couple of builds. Hope to see a fix soon!

A recent commit related to a new controller plug-in (I believe, one that improves multiple input device type support) has caused problems with complies for a number of platforms. Should be resolved shortly.
thanks for the builds
The 15 last builds made Mario sunshine graphics problem with the ennemy mud :/ We can only see half of it in directx9
skylord mario sunshine shows the slime if your on opengl
to mamario,

i have tested your dolphin, it works great, i wonder how u do that.

say, ive just beginning to compile my own dolphin, and it works but still a lot of error occur. how do u manage to handle that error? ive success build my dolphin x64 but still the wiimote plugin and sometimes other plugin too gives me an error. any tips?
(04-05-2010, 08:49 AM)acenima Wrote: [ -> ]skylord mario sunshine shows the slime if your on opengl

Indeed, but just before it worked perfectly with D9. I wanted to tell so they know ^^
I'm getting some graphics bugs when I enter GC pad and Wiimote plugins setup. What's up?

And memory cards stopped working. ;/

KodaichiZero

Awesome man, really glad to see you're doing this. I've used SVN before, but I'm not too good with compiling stuff so this makes it a whole lot easier for me.
I compared 5312 and 5252 in Mp2 and I had like twice the performance, was pretty nice. Smile
hey mamario, could you add some sse4.1 builds?