Dolphin, the GameCube and Wii emulator - Forums

Full Version: Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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Mamario, can you please post your settings for New SMB?

ledgabriel

5196 x64 is awesome, so smooth. I loved it, simple and efficient.

My only two problems are: (which I could circumvent by using Xpadder, I just wished I didn't need to):

1) In Mario Kart, for some reason, every time you get a 'special thing' to use by getting one of the boxes, it uses it immediately, like if the key was stuck pressed somehow. But it's not the case, I even mapped the key to a keyboard one that was fine.

2) When emulating Wiimote, I can't get the mapping to recognize my Controller's D-Pad, I map all the buttons but when it's time to configure the Up, Down, Left, Right it does not recognize when I press it.

But anyway, this is much better than any revision I've seen. Thank you Mamario
Ok, fixed Mario Kart thing, my fault. I mapped the triggers to Analog 1, so every time I turned it used.
5213 - No FPS is being displayed? It just shows 60 VPS, but not the FPS anymore. FPS stays at 0.
Can you compile R179 for me? 32 or 64-bit.
@ xRyudo , as of 5195, rodolf implemented xfb for dx9. That broke the fps counter.
(03-16-2010, 08:27 AM)ledgabriel Wrote: [ -> ]5196 x64 is awesome, so smooth. I loved it, simple and efficient.

My only two problems are: (which I could circumvent by using Xpadder, I just wished I didn't need to):

1) In Mario Kart, for some reason, every time you get a 'special thing' to use by getting one of the boxes, it uses it immediately, like if the key was stuck pressed somehow. But it's not the case, I even mapped the key to a keyboard one that was fine.

2) When emulating Wiimote, I can't get the mapping to recognize my Controller's D-Pad, I map all the buttons but when it's time to configure the Up, Down, Left, Right it does not recognize when I press it.

But anyway, this is much better than any revision I've seen. Thank you Mamario
Ok, fixed Mario Kart thing, my fault. I mapped the triggers to Analog 1, so every time I turned it used.


the best in terms of speed or compatibility?
dolphin r5251 cant change to nunchuk and others, when selected it will return to none
(03-29-2010, 10:18 PM)sasuketaichou Wrote: [ -> ]dolphin r5251 cant change to nunchuk and others, when selected it will return to none

I had exactly the same problem. I just took the WiiMote Plugin of an earlier release which works without any problem.

Musikaman

You can also get around it by going directly into the config file and editing the value to 1.
Looks like the auto-compiler is down and keeps failing to compile the past couple of builds. Hope to see a fix soon!