Dolphin, the GameCube and Wii emulator - Forums

Full Version: Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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(01-09-2010, 07:53 PM)XPLUX24 Wrote: [ -> ]BTW I haven't tried your compiles mamario, the problem was with Orleans compile that gave me the slowdown and then Unknownforces compile was the one that seemed normal speed to me.
That doesn't make sense to me since these (and mine) builds are pure svn builds.
It just depends on the revision number and configuration you use. Try this: Download revision 4682 and apply the following settings:

Download 32 bit here: Dolphin-r4682
Download 64 bit here: Dolphin-x64-r4682

Config -> General:
Set Framelimit to "auto" and activate "Lock threads to cores". Check "Optimize Quantizers (speedup)".

Config -> Wii:
Since I have a 24" monitor (1920x1080) I use Aspect Ratio 16:9.

Config -> Plugins -> Graphics -> "Dolphin Direct3D9" -> "Config" -> Direct3D:
Check V-Sync, Render to main windows and 16:9 (so in my case I unchecked 4:3). Since only the CPU is limiting the gamespeed, I use for both Fullscreen and Windowed resolution "1920x1080" but you can first try 640x480.

Config -> Plugins -> Graphics -> "Dolphin Direct3D9" -> "Config" -> Enhancements:
Check "Enable 16x anisotropy filtering".
When you uncheck "Enable CPU->EFB access (can cause slowdowns, enables pull stars in SMG and lens flare in Zeldas)", you get a significant speedboost, but as it says, you can't pull the stars on Super Mario Galaxy Tongue, so leave it checked...

Config -> Plugins -> Graphics -> "Dolphin Direct3D9" -> "Config" -> Advanced:
Check "Disable Fog"; Enable EFB Copy "To Texture".

Config -> Plugins -> DSP -> Dolphin DSP-HLE Plugin -> "Config":
Uncheck "Enable Audio Throttle".

For me it runs this way the best. I may have 40-60 fps, but the gameplay is on larger planets still too slow.
Mm...The memory base pointer found error doesnt appear anymore even in Direct3D9 plugin in latest REVs.
So this whole thing is automated? That's awesome and i appreciate it. Smile
And my thanks to whitezero for his pure SVN builds too.

A shame that the free downloads are so slow, but hell it's only 5mb anyway.
First I'd like to say the build is great. Unlike other builds, the video and sound are perfectly synchronized and plays at 100% all the time.

however, I was hoping you could help me with something. I've been trying games and I have been getting the same issue. At some point the game hangs and then freezes my whole computer so I have to restart manually to use it again. Mainly I've tried Zelda Wind WAker and Pikmin.

ANy suggestions?

lincon

Hi, I trying download the new build from http://dolphin.x10hosting.com but the web page dont work, someone can help me.

Great job mamario!
I'm sorry.
x10hosting seems to be down (that sucks), I promise I will change the webhost as soon as possible.

You can download r4800 here:
32 bit: http://hotfile.com/dl/23574596/8751dc0/Dolphin-r4800.7z.html
64 bit: http://hotfile.com/dl/23577838/3ea6c5e/Dolphin-x64-r4800.7z.html
Thats why ya get with free webhosting services.
Lol, Demoted!






*WhiteZero seizes opportunity*
It's online again Wink

lincon

thanks mamario!

I am trying put Super mario galaxy work but when the first presentation of the game appears I receive this message on the screen "Connect (Wii controller) to player 1's (Wii controller)".
I don't have a Wii contoller, I just have a generic usb controller for windows. how can I make it working with my usb controller?
Thanks for the attention.