Dolphin, the GameCube and Wii emulator - Forums

Full Version: Win[32/64bit] + MacOSX Continuous Dolphin Builds (+OpenCL) with compiling status
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you should state what changes between revision. just because a new one comes out ever 5 min and i would love to see what has been updated.changed or improved

just a quick suggestion Smile
(01-25-2010, 11:04 PM)omar1009 Wrote: [ -> ]you should state what changes between revision. just because a new one comes out ever 5 min and i would love to see what has been updated.changed or improved

just a quick suggestion Smile
just move with the mouse cursor over the download link or look in the rss feed Wink
Mamario, when I try to compile a older version of dolphin it's always failing Sad
I'm trying to compile 3850 but it's failing all the time, I get this:

Code:
Build Log      Build started: Project: Dolphin, Configuration: Release|Win32
Command Lines      Creating temporary file "c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\BAT00004F38163152.bat" with contents
[
@echo off

"c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\..\Common\SubWCRev.exe" "C:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\\." "c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\..\Common\src\svnrev_template.h" "c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\..\Common\src\svnrev.h"

if errorlevel 1 goto VCReportError

goto VCEnd

:VCReportError

echo Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."

exit 1

:VCEnd
]
Creating command line """c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\BAT00004F38163152.bat"""
Creating temporary file "c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\RSP00005038163152.rsp" with contents
[
/Ox /Ot /I "..\Common\Src" /I "..\Core\Src" /I "..\DebuggerWX\src" /I "..\DiscIO\Src" /I "..\InputCommon\Src" /I "..\..\PluginSpecs" /I "..\..\..\Externals\wxWidgets\Include" /I "..\..\..\Externals\wxWidgets\Include\msvc" /D "WIN32" /D "__WXMSW__" /D "_WINDOWS" /D "NOPCH" /D "_SECURE_SCL=0" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_VC80_UPGRADE=0x0600" /FD /EHsc /MT /GS- /arch:SSE2 /GR- /Fp"Win32\Release\Dolphin.pch" /Fo"Win32\Release\\" /Fd"Win32\Release\vc80.pdb" /W4 /c /Zi /TP ".\Src\WxUtils.cpp"

".\src\stdafx.cpp"

".\src\main.cpp"

".\src\ISOFile.cpp"

".\src\BootManager.cpp"

".\Src\PatchAddEdit.cpp"

".\src\MemcardManager.cpp"

".\src\LogWindow.cpp"

".\Src\InfoWindow.cpp"

".\Src\ISOProperties.cpp"

".\src\Globals.cpp"

".\src\MemoryCards\GCMemcard.cpp"

".\src\GameListCtrl.cpp"

".\Src\FrameWiimote.cpp"

".\Src\FrameTools.cpp"

".\src\Frame.cpp"

".\src\ConfigMain.cpp"

".\Src\CheatsWindow.cpp"

".\Src\ARCodeAddEdit.cpp"

".\Src\AboutDolphin.cpp"
]
Creating command line "cl.exe @"c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\RSP00005038163152.rsp" /nologo /errorReport:prompt"
Creating command line "rc.exe /d "__WXMSW__" /d "_WINDOWS" /d "NOPCH" /d "_VC80_UPGRADE=0x0600" /l 0x409 /I ".\..\..\lib\vc_lib\msw" /I ".\..\..\include" /I "." /I ".\..\..\samples" /fo"Win32\Release/DolphinWX.res" ".\DolphinWX.rc""
Creating temporary file "c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\RSP00005338163152.rsp" with contents
[
/OUT:"../../../Binary/Win32/Dolphin.exe" /INCREMENTAL:NO /LIBPATH:"..\..\..\Externals\wxWidgets\lib" /LIBPATH:"..\..\..\Externals\LZO\win32\Release" /MANIFEST /MANIFESTFILE:"Win32\Release\Dolphin.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"msvcrt" /PDB:"Win32\Release\Dolphin.pdb" /SUBSYSTEM:WINDOWS /BASE:"0x00400000" /DYNAMICBASE:NO /NXCOMPAT /MACHINE:X86 comctl32.lib rpcrt4.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\discio\win32\release\discio.lib" "..\common\win32\release\common.lib" "..\core\win32\release\core.lib" "..\..\..\externals\wxwidgets\build\msw\wxbase28_win32\release\wxbase28.lib" "..\..\..\externals\bochs_disasm\win32\release\bochs_disasm.lib" "..\..\..\externals\wxwidgets\build\msw\wxadv28_win32\release\wxadv28.lib" "..\..\..\externals\wxwidgets\build\msw\wxcore28_win32\release\wxcore28.lib" "..\inputcommon\win32\release\inputcommon.lib" "..\debuggerwx\win32\release\debugger.lib" "..\videocommon\win32\release\videocommon.lib" "..\..\plugins\plugin_njoy_sdl\win32\release\plugin_njoy_sdl.lib" "..\..\..\externals\zlib\win32\release\zlib.lib" "..\..\..\externals\lzo\win32\release\lzo.lib" "..\..\plugins\plugin_videodx9\win32\release\plugin_videodx9.lib" "..\..\plugins\plugin_padsimple\win32\release\plugin_padsimple.lib" "..\..\plugins\plugin_wiimote\win32\release\plugin_wiimote.lib" "..\..\plugins\plugin_dsp_hle\win32\release\plugin_dsp_hle.lib" "..\..\plugins\plugin_videoogl\win32\release\plugin_videoogl.lib"

".\Win32\Release\DolphinWX.res"

".\Win32\Release\AboutDolphin.obj"

".\Win32\Release\ARCodeAddEdit.obj"

".\Win32\Release\CheatsWindow.obj"

".\Win32\Release\ConfigMain.obj"

".\Win32\Release\Frame.obj"

".\Win32\Release\FrameTools.obj"

".\Win32\Release\FrameWiimote.obj"

".\Win32\Release\GameListCtrl.obj"

".\Win32\Release\GCMemcard.obj"

".\Win32\Release\Globals.obj"

".\Win32\Release\ISOProperties.obj"

".\Win32\Release\InfoWindow.obj"

".\Win32\Release\LogWindow.obj"

".\Win32\Release\MemcardManager.obj"

".\Win32\Release\PatchAddEdit.obj"

".\Win32\Release\BootManager.obj"

".\Win32\Release\ISOFile.obj"

".\Win32\Release\main.obj"

".\Win32\Release\stdafx.obj"

".\Win32\Release\WxUtils.obj"
]
Creating command line "link.exe @"c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\RSP00005338163152.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window      Performing Pre-Build Event...
SubWCRev: 'C:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source'
Last committed at revision 3180
Updated to revision 3180
Compiling...
WxUtils.cpp
stdafx.cpp
main.cpp
ISOFile.cpp
BootManager.cpp
PatchAddEdit.cpp
MemcardManager.cpp
LogWindow.cpp
InfoWindow.cpp
ISOProperties.cpp
Globals.cpp
GCMemcard.cpp
GameListCtrl.cpp
FrameWiimote.cpp
FrameTools.cpp
Frame.cpp
ConfigMain.cpp
CheatsWindow.cpp
ARCodeAddEdit.cpp
AboutDolphin.cpp
Generating Code...
Compiling resources...
Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
Copyright (C) Microsoft Corporation.  All rights reserved.
Linking...
LINK : fatal error LNK1181: cannot open input file '..\..\plugins\plugin_padsimple\win32\release\plugin_padsimple.lib'
Results      Build log was saved at "file://c:\Users\Darkshadw\Documents\Visual Studio 2008\Dolphin Builds\Dolphin 3180\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
Dolphin - 1 error(s), 0 warning(s)

U know what to do?
Ooh btw, I'm doing this, is this correct?:
[Image: 3850d.png]
kool thanx for the info mamario keep it the good work broTongue

xblackdemonx

Nice thanks Mamario. I also wanted to know how to check the Release notes about the new build and now I know how Tongue


Keep up the good works my friendTongue

MAMARIO FOR PREZ ! Big Grin
(01-25-2010, 08:25 PM)mamario Wrote: [ -> ]sorry. it's running again. i guess the script is not perfect yet... but thanks for making it Wink

May I ask this again? Would you mind sharing the entire script for svn update, compilation and http publication?
Is there anyway you can swap to a new filehost the wait time is killing me lol.
How about providing some revisions with patches out of the forum and the issue area @google.code.
There are some pretty useful ones floating around, just to name one for instance:
http://code.google.com/p/dolphin-emu/issues/detail?id=2090
Removing the very annoying wiimote reconnect popup msg.
yeah the wiimote pop up is so annoying it would be great if you fixed that one .
nah, but not these builds. I like these not only because they're fast but also because they're barebone...orleans builds, e.g., I don't use anymore because with them I don't get multiple real wiimotes to work (must have something to do with his patches...what else?)