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I am sorry to make such a request, just because of my "exotic" system (Samsung Galaxy Book S) and my lack of knowledge about coding..
But I really wish to ask someone experienced if you could compile a recent version of Dolphin for Windows on ARM..

There is the original post, which explains about the availability and option of creating such a Dolphin built, which should be easy for experienced people.

https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/


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So far I can tell, that Dolphin for Windows on ARM works great!
This is so much how I can tell you, because I found a reddit post where someone years ago compiled it.
I downloaded it and tested some games on it, and it was really working great.

But my problem is, that this version is just a few weeks too old for supporting .rvz files...
If it would have been done just a few weeks later, there would have been a newer Dolphin version which plays .rvz files.
Why is that a problem? - Because literally every game in my library is .rvz and it would be really awesome if someone could help me, and possibly some other desperate Windows on ARM users.

An absolute bonus would be a RetroArch core with the Windows on ARM version of Dolphin, but I really don't want to be cheeky here, as I know that beggars can't be choosers and a standalone version of Dolphin would already be more than enough for me.
It is just that I am too incompetent to compile it myself, because I have no coding experience whatsoever. The build instructions in the link are like mandarin to me.

So this whole thread is about the compiling of a recent Dolphin version, if that would be possible..


Btw. the 32x and 64x bit versions of Dolphin are working, but have really low FPS in most cases.
So it is not really an option.

And sorry mods, if I put this in the wrong forum, because I just saw in the description, that this here is the place about "programming"

EDIT: Or maybe you can tell me where else I can ask for help about this and who can compile this built?
The Retroarch core isn't part of Dolphin itself, so it's probably something the people behind it could do on their own.
Steps to compile Dolphin yourself for ARM64 from a x86_64 computer:

Compile steps I followed: (Show Spoiler)

Use at your own risk, I don't know if this works as I don't have a Windows ARM64 computer to test with

@KHg8m3r

It works great!
I tested a few games and all run fine!

You helped me prepare a weekend full of GameCube action!!! Smile


It is also really great that you posted a more detailed instruction of how to compile the ARM version.
When I have time I will try it again, just to learn it finally, because I want to be able to do it myself. But for now I am really thankful for your help!

Also now I understood, that the RetroArch cores are not so close to the standalone version as I thought.
I will also ask at RetroArch if they maybe can use the Dolphin ARM64 CPU engine someday, if that is ok?

Hopefully this thread is easy to find on Google, because it will help others who are stuck in the same situation as me. So I will just post 2 words, so that Google will find it easier Smile

Samsung Galaxy Book, Microsoft Surface Pro X, Dolphin on ARM64
(03-09-2022, 12:30 PM)KHg8m3r Wrote: [ -> ]Steps to compile Dolphin yourself for ARM64 from a x86_64 computer:

Compile steps I followed: (Show Spoiler)

Use at your own risk, I don't know if this works as I don't have a Windows ARM64 computer to test with


KHg8m3r - would you be able to help me (or help me fiind directions) to buld or compile a qt5 version of dolphin 5.0 16930
(07-24-2022, 08:02 PM)Oldyz Wrote: [ -> ]KHg8m3r - would you be able to help me (or help me fiind directions) to buld or compile a qt5 version of dolphin 5.0 16930

Is there a problem with the Official build of Dolphin 5.0-16930? You can download the ARM version, but I think it's using Qt6? https://dolphin-emu.org/download/dev/70b0b03c3cd65d90a74f16a5ddd38801da4dce9f/
(07-25-2022, 05:50 AM)KHg8m3r Wrote: [ -> ]Is there a problem with the Official build of Dolphin 5.0-16930? You can download the ARM version, but I think it's using Qt6? https://dolphin-emu.org/download/dev/70b0b03c3cd65d90a74f16a5ddd38801da4dce9f/

They're using Windows 7 x64.
thanks for the response @KHg8m3r

just like @JosJuice mentioned, my main problem is that the newest Dolphins cant run in windows 7, i have read somewhere else about a week ago that it is possible to compile/build a custom version using QT5, for a whilie longer -

The last verison of dolphin that supported windows 7 actually featured Riivolution hacks capability, but for some reason Mario Kart Fusion v4 only seems to work with dolphin 5.0-16930

any other build before it does not work, the game won't start.


i apologize about using this thread, i am willing to erase these posts & discuss this matter in a new thread, but i really have no clue on where to feature it.

i have dedicated about 2 hours everyday trying to find a solution or some patch or workaround to no avail, and things i have posted in the forum take time to post becasue of my lack of credentials...

Mario Kart Fusion is awesome, & it would be a good thing to share instructions & troubleshoot so all kinds of people can enjoy it,
and that includes people with windows 7 systems.

(this machine i am using can handle windows 10, but i have to remove the wifi card physically & dolphin performance turned out to be negatively affected)
Open a new thread and I'll see what I can do, as this is a thread for Windows on ARM (which is mostly unneeded now that the Dolphin build-bot natively builds for ARM)
(07-28-2022, 09:48 PM)KHg8m3r Wrote: [ -> ]Open a new thread and I'll see what I can do, as this is a thread for Windows on ARM (which is mostly unneeded now that the Dolphin build-bot natively builds for ARM)

thanks, i hope the title was adequate...
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