snuffofmetal
06-07-2021, 04:19 AM
Hello Community
We are currently trying to set up a 8-player multiplayer for GameCube games using the Dolphin emulator. More specifically, we are trying to play Mario Kart Double Dash via LAN. However, we have difficulties in setting up the local multiplayer.
The setup:
- Everyone has a own instance of the Dolphin emulator running on his machine (Windows 10), so there is 1 player per PC
- We all use the same european ROM (PAL) for Mario Kart Double Dash (MD5: d9a2e9c73f4be1a0456734445402d35d)
- We have all set up the emulator and our controllers. The single player runs fine on all machines
So far we were unable to connect our emulators through the local network. When we run the LAN Mode on the main menu, the timer will just run out and no systems will be detected.
Here are the setups we tried so far:
- We selected the BBA (TAP) adabpter in the SP1 slot at the GameCube settings and tried to connect to each other. Won't work.
- We selected the BBA (TAP) adabpter in the SP1 slot at the GameCube settings and configured a bridged connection using OpenVPN according to this tutorial. Again that did not work out, the LAN mode times out without connecting to any system.
- We selected the BBA (XLink Kai) adabpter in the SP1 slot at the GameCube settings and hosted a XLink client on one of the machines according to this tutorial. Same result.
Troubleshooting
- At this point I am not 100% sure wether the bridged connection is needed if everyone plays on a own machine. Can somebody explain what this bridged network adabter is all about?
- When we use XLink Kai, we see eath other on the web interface. However, there is no "green bar" showing below each players same and it just says "no connection".
- We tried to run the XLink Kai on different computers. Same result.
- When we run the ROM on the machine at which the XLink client is running, it says that it has successfully connected to the BBA adabter. If we run the ROM on another computer and insert the local IP of the computer running the client, then it says that it could not connect to the BBA adabter.
- We turned off our firewalls and anti virus software. No change.
- The XLink troubleshooting site mentiones that automated port forwarding (UPNP) must be enabled. I checked it and there is indeed a checkbox on the web interface of my router, but it was already selected.
- Other local multiplayer games work flawlessly and we can ping each other clients. So the network seems to be ok.
Can anyone help me with the required setting to play GameCube games via LAN?
Thank you very much for any help.
We are currently trying to set up a 8-player multiplayer for GameCube games using the Dolphin emulator. More specifically, we are trying to play Mario Kart Double Dash via LAN. However, we have difficulties in setting up the local multiplayer.
The setup:
- Everyone has a own instance of the Dolphin emulator running on his machine (Windows 10), so there is 1 player per PC
- We all use the same european ROM (PAL) for Mario Kart Double Dash (MD5: d9a2e9c73f4be1a0456734445402d35d)
- We have all set up the emulator and our controllers. The single player runs fine on all machines
So far we were unable to connect our emulators through the local network. When we run the LAN Mode on the main menu, the timer will just run out and no systems will be detected.
Here are the setups we tried so far:
- We selected the BBA (TAP) adabpter in the SP1 slot at the GameCube settings and tried to connect to each other. Won't work.
- We selected the BBA (TAP) adabpter in the SP1 slot at the GameCube settings and configured a bridged connection using OpenVPN according to this tutorial. Again that did not work out, the LAN mode times out without connecting to any system.
- We selected the BBA (XLink Kai) adabpter in the SP1 slot at the GameCube settings and hosted a XLink client on one of the machines according to this tutorial. Same result.
Troubleshooting
- At this point I am not 100% sure wether the bridged connection is needed if everyone plays on a own machine. Can somebody explain what this bridged network adabter is all about?
- When we use XLink Kai, we see eath other on the web interface. However, there is no "green bar" showing below each players same and it just says "no connection".
- We tried to run the XLink Kai on different computers. Same result.
- When we run the ROM on the machine at which the XLink client is running, it says that it has successfully connected to the BBA adabter. If we run the ROM on another computer and insert the local IP of the computer running the client, then it says that it could not connect to the BBA adabter.
- We turned off our firewalls and anti virus software. No change.
- The XLink troubleshooting site mentiones that automated port forwarding (UPNP) must be enabled. I checked it and there is indeed a checkbox on the web interface of my router, but it was already selected.
- Other local multiplayer games work flawlessly and we can ping each other clients. So the network seems to be ok.
Can anyone help me with the required setting to play GameCube games via LAN?
Thank you very much for any help.