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Full Version: Dolphin crashes when in Netplay Fortune Street
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Atomic Boo

Whenever playing a session of Netplay Fortune Street, if no inputs are detected from a wiimote long enough for the game to determine the wiimote has "disconnected", the game crashes and gives this error: 

"Assertion failed!" 
(file route)
"Expression: nw.data.size() == size"

"For information on how your program can cause an assertion failure, see the VisualC++ documentation on asserts" 

"(Press Retry to debug the application - JIT must be enabled)"

"Abort/Retry/Ignore"

Have tested with multiple people on multiple different builds different levels of multiplayer, and any time the game doesn't receive inputs from a wiimote for long enough, it prompts this. Clicking any of the buttons just re-displays the popup until someone eventually kills the window.

If played in single player the wiimote disconnect can appear and can even go away with a button press like normal. Only occurs in netplay.