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Full Version: Wind Waker graphical problem
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I keep getting this problem on the Dragon Roost island dungeon. Black squares fill the screen and travel upwards really fast, as if replacing the little fire embers.

Here is a screenshot (click for a bigger one):

[Image: squarestn.jpg]

i7, GTX295, 6GB RAM, Dolphin 4710

I have tried OpenGL and Direct 3D. Nothing I change seems to matter. Up until this point the game ran flawlessly. Any ideas?
Goddammit.
(12-27-2009, 12:01 AM)Philljc Wrote: [ -> ]Goddammit.
LOL

1. i think safe texture cache fix that
2. use latest dolphin build -r4733-
Thanks, that fixed the problem, the latest build that is.

BUT of course - now the game runs 3X faster than it used to with the exact same settings -_-
(12-27-2009, 09:36 AM)Philljc Wrote: [ -> ]Thanks, that fixed the problem, the latest build that is.

BUT of course - now the game runs 3X faster than it used to with the exact same settings -_-

why dont you try to set a framelimit?
(12-27-2009, 12:20 PM)king2key Wrote: [ -> ]
(12-27-2009, 09:36 AM)Philljc Wrote: [ -> ]Thanks, that fixed the problem, the latest build that is.

BUT of course - now the game runs 3X faster than it used to with the exact same settings -_-

why dont you try to set a framelimit?

I have, to 25. It only applies itself in OpenGL which is buggy. In D3D it runs way too fast regardless.
thats odd, but i dont know try to use the worst settings ???

sry cant help you than
(12-27-2009, 09:36 AM)Philljc Wrote: [ -> ]Thanks, that fixed the problem, the latest build that is.

BUT of course - now the game runs 3X faster than it used to with the exact same settings -_-

use the framelimiter in general config. it works with D3D9 plugin also, im playing windwaker now and the framelimiter works