Dolphin, the GameCube and Wii emulator - Forums

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Reading the thread about Android compatibility, my phone is ticking all the boxes, but running the APK just produces "App didn't install" and Google Play is showing that none of my devices is compatible.

My Motorola G6 for example, according to GSMarena and notebookcheck is 64 bit and supports OpenGL ES 3.1+. It's running Android 9, so going by the Android minimum specs in this forum it's tick, tick and tick, but won't install.

Am I missing something?
Did you check that the phone has a 64-bit ABI supported (typically arm64-v8a), or only that the CPU is 64-bit?
(05-31-2020, 07:44 AM)JosJuice Wrote: [ -> ]Did you check that the phone has a 64-bit ABI supported (typically arm64-v8a), or only that the CPU is 64-bit?

I didn't realise there were a difference, is that what's killing me (reading this page I still can't see a reference to ABI)? https://www.qualcomm.com/products/snapdragon-450-mobile-platform
While some of the devices shown on your screenshot uses 64-bit SoCs, that's only half of the story. If the Android OS running on them isn't the 64-bit edition, then Dolphin won't install, as it's a 64-bit only app. Given they're all entry level devices and that Play Store also show them as "not compatible", they definitely are running a 32-bit edition of Android and thus you won't be able to use Dolphin at all...
(05-31-2020, 03:06 PM)mbc07 Wrote: [ -> ]While some of the devices shown on your screenshot uses 64-bit SoCs, that's only half of the story. If the Android OS running on them isn't the 64-bit edition, then Dolphin won't install, as it's a 64-bit only app. Given they're all entry level devices and that Play Store also show them as "not compatible", they definitely are running a 32-bit edition of Android and thus you won't be able to use Dolphin at all...

Is there any way of finding out what devices are compatible? The TV was what I really wanted to run it on, I could buy another TV, but not if there's no way of checking if it'll work. 
(05-31-2020, 06:06 PM)efAston Wrote: [ -> ]Is there any way of finding out what devices are compatible? The TV was what I really wanted to run it on, I could buy another TV, but not if there's no way of checking if it'll work. 

Trying to find out whether a certain device supports 64-bit code without actually having access to it is rather annoying since it's something that the manufacturer generally doesn't tell you.

I'm not aware of any TV that you can run Dolphin on directly. The only Android TV device that's known to work with Dolphin is the Nvidia Shield TV, which is a separate box.
Most Sony TVs with Android from 2019 and reportedly all Sony TVs from 2020 have 64-bit SoCs, but there's no guarantee that they run a 64-bit edition of Android (and I highly doubt they would given the very small internal storage on them). Even if they did run 64-bit Android, let's not forget we're talking about SoCs with low clocked (and slow) A53 cores and ancient Mali GPUs, Dolphin would run like a slideshow even if you could install it...
Wii might not be playable, but even gamecube is a no without Dolphin. Need an emulator to run the emulator!
Samsung has a different take on it -

Dear Aston,

Thank you for contacting Samsung Electronics Australia.

We are pleased to know that you are interested in our Galaxy Tablets.

To answer your question if what tablet runs the 64-bit for you to install the Dolphin emulator. The Android version of the device has nothing to do with the 64-bit capability, it is the RAM size of the device. The tablet should have at least 4GB of RAM size for it to be a 64-bit device.

Our Galaxy Tab S6 has a minimum 6GB of RAM size and has a maximum of 8GB of RAM size. While the Galaxy Tab A 10.1 has only a minimum of 2GB of RAM size and a maximum of 3GB of RAM size.

For a better understanding of which device can run the emulator, it is still best to get in touch with the application developer to know more information about the application. You can contact the Dolphin emulator developer by going to the Google Play Store and search for "Dolphin emulator", scroll down and you will see the contact details of the developer at the bottom part.

If you have any further questions, please feel free to contact us via these channels:
I believe that what Samsung is trying to say is that they don't want to make their devices run 64-bit code if they have too little RAM (because 64-bit code increases the RAM usage). It would be possible to make a 64-bit capable device that has little RAM, but I understand why they wouldn't want to do that.

Though, I'm not sure what you mean by "different take"... None of what they said really contradicts anything that was said here.
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