(05-17-2020, 05:57 AM)RRadHedgehog12 Wrote: [ -> ]Wait, so why is it only 64-bit? Why can't it be 32-bit? I'm really curious.
32-bit devices are too slow to run Dolphin at full speed, so the 32-bit JIT recompiler was removed from Dolphin due to limited usefulness. You can still build Dolphin for 32-bit if you exclude the JIT, but it'll be
super slow, which is why we don't see any point in distributing builds with JIT-less 32-bit support.
(05-14-2020, 10:48 PM)JosJuice Wrote: [ -> ]If your device doesn't support 64-bit code, then no, that is not something you can fix.
I think my phone does support 64-bit code. So how would I fix it?
You need a custom ROM built with 64-bit support. Honestly I wouldn't bother, though, Galaxy A10e is a budget oriented, entry level phone, which is simply too slow to run anything on Dolphin, even if you manage to install it. Keep in mind that GameCube/Wii emulation is very demanding and even recent flagship phones, with SoCs way more powerful than what you have on your A10e (e.g. Snapdragon 855/865 based devices) still struggles with Dolphin depending of the game...
Another thing to consider OP, is dolphin usually performs best with devices with Snapdragon SOCs(system on a chip). When you upgrade in the future, make sure it's a snapdragon device, if you want optimal dolphin performance.
One other thing. Even though this isn't related to the topic, what versions of Dolphin (that don't crash) are compatible with Mac version 10.9.5?