04-15-2020, 11:51 AM
This game runs mostly at a solid 60fps 99.9% of the time, however, when throwing a grenade there is a significant dip in fps all the way down to 30 and the audio stutters. This lasts for around 5 seconds and then the game is back to full speed. Tested on multiple maps in arcade, as well as different renderers.
Vulkan is the most consistent sticking to 60fps (and the one I'm using). OpenGL doesn't have as bad of a frame dip as mentioned earlier, however it slows down at various times during gameplay, so not a solution.
I'm using pretty much stock settings with 3x IR, 4x MSAA, and FXAA.
Gameplay videos I've seen of this game are all from previous builds but their game is running a solid 60fps regardless of what happens in game. I'm not sure if subsequent Dev builds inadvertently caused issues or what could be going on. I tried lowering the IR to native with AA completely off and the issue is still present so it's not a hardware issue on my end. Any insight would be greatly appreciated.
Vulkan is the most consistent sticking to 60fps (and the one I'm using). OpenGL doesn't have as bad of a frame dip as mentioned earlier, however it slows down at various times during gameplay, so not a solution.
I'm using pretty much stock settings with 3x IR, 4x MSAA, and FXAA.
Gameplay videos I've seen of this game are all from previous builds but their game is running a solid 60fps regardless of what happens in game. I'm not sure if subsequent Dev builds inadvertently caused issues or what could be going on. I tried lowering the IR to native with AA completely off and the issue is still present so it's not a hardware issue on my end. Any insight would be greatly appreciated.