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Full Version: [ Wii ] Final Fantasy - Crystal Chronicles ~ The Crystal Bearers
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[Image: crystal_bearers_boxart_na.jpg]


Final Fantasy Crystal Chronicles: The Crystal Bearers (ファイナルファンタジークリスタルクロニクル クリスタルベアラー?) is an upcoming action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle.

The timezone in this game is far into the future of the Crystal Chronicles franchise, taking place in the same world as Final Fantasy Crystal Chronicles, populated by four races. However, due to a war with the Lilty race, the Yuke race has supposedly died out, though that clearly isn't the full story. The setting has been recently described as a time when "swords have changed to guns" and the arcane arts are outlawed by the Liltian Kingdom. However, magic is given to a selected few, who are known to others as the Crystal Bearers. In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment "sets the stage" for The Crystal Bearers.

Wikipedia Info !


General Settings
  • Dual Core: Enabled
  • Idle Skipping: Enabled
  • Unlimited JIT Cache: Disabled
  • LLE DSP on thread: Enabled
  • Optimize Quantiziers: Disabled
  • Use the JIT Dynarec: Enabled
  • Watchdog: 60

Wii Settings

No special settings to mention

OpenGL/Direct3D Settings
  • Disable Fog: Enabled
  • Safe Texture Cache : Enabled

DSP Settings

No special settings to mention

Emulated Wiimote Settings

Extension:
  • Nunchuck

Known Problems
  • Some minor glitches.
  • Good speed with D3D and half of the speed with OGL.
  • Wiimote error when you have too shoot those dragons, it's difficult but you may can pass that part.


[color=#00BFFF]YouTube Video HD[/color]
Very nice game, can't wait for US release already *drools*
i can play the beginin' very welll using OGL, almost full speed.but using DX9 couldn't get more than 30 fps
that first city,slowed this game down significantly to 15-20 fps on r4707
you can fix most of the glitches changin' video configurations, like the wiimote error on the dragon part.

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(12-20-2009, 07:45 AM)diegodolphin Wrote: [ -> ]i can play the beginin' very welll using OGL, almost full speed.but using DX9 couldn't get more than 30 fps
that first city,slowed this game down significantly to 15-20 fps on r4707
you can fix most of the glitches changin' video configurations, like the wiimote error on the dragon part.

I can play the Main Event very well except for that Wiimote error, so can you tell us how to get ride off it ?

glitches are almost none, and the FPS are good too, i could get pass through that Dragon battle with just pressing and pressing the Enter button onto that Control Error, but is there a way to not have it ?
(12-20-2009, 07:31 AM)nosound97 Wrote: [ -> ]Very nice game, can't wait for US release already *drools*

8 days to go WOOT Big Grin
(12-20-2009, 08:05 AM)A. Taiga Wrote: [ -> ]
(12-20-2009, 07:45 AM)diegodolphin Wrote: [ -> ]i can play the beginin' very welll using OGL, almost full speed.but using DX9 couldn't get more than 30 fps
that first city,slowed this game down significantly to 15-20 fps on r4707
you can fix most of the glitches changin' video configurations, like the wiimote error on the dragon part.

I can play the Main Event very well except for that Wiimote error, so can you tell us how to get ride off it ?

glitches are almost none, and the FPS are good too, i could get pass through that Dragon battle with just pressing and pressing the Enter button onto that Control Error, but is there a way to not have it ?

Using OGL i just unchecked the "use panic handlers" ,checked "native" to fix(without that my game crashes everytime in the dragon part),checked "use safe texture" to correct glichtes and turn on the "bleach versus crusade" hack to fixed the "aim pointer" and others glitches but the sunlight an some water textures are still messed up.

what rev are you using?
did you used some hack using dx9?

edit:
oh and check "other audio" to don't get audio desync
Btw (sorry for lifting on this topic) but just bought FF CCOT anyway to play that one? thnx Wink
(12-20-2009, 07:25 PM)GsixtyForce Wrote: [ -> ]Btw (sorry for lifting on this topic) but just bought FF CCOT anyway to play that one? thnx Wink

I tested it a while ago and it did work.
Use OGL, real XFB and safe texture cache i think.
(12-20-2009, 07:29 PM)Apostacious Wrote: [ -> ]
(12-20-2009, 07:25 PM)GsixtyForce Wrote: [ -> ]Btw (sorry for lifting on this topic) but just bought FF CCOT anyway to play that one? thnx Wink

I tested it a while ago and it did work.
Use OGL, real XFB and safe texture cache i think.

you know I accidently booted a very old rev. looks like in 47xx it runs superb only the menu's aren't that good ...
looks a little like the map probs of TP, but definetly NOT giving me the THERES A PROBLEM WITH DISC ERRROR anymore Big Grin
Well so far i've tested it with D3D and OGL .

D3D

• Good speed
• Some flickering glitches

Open GL

• Too slow, like 15-20FPS against 30FPS of D3D
• No flickering glitches but some things still messed up


PD : how do i get ride off the mouse pointer in D3D Plugin ?
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