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Full Version: dolphin.log get's huge!
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Hey! My dolphin.log get's filled with entries like these and becomes huge! I just deleted it, 9gb, and now after only about 5 minutes when playing a game it's already 340mb.

54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032580, PC = 0x80040de8
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032581, PC = 0x80040dec
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032582, PC = 0x80040df8
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032581, PC = 0x80040de8
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032582, PC = 0x80040dec
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032583, PC = 0x80040df8
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032581, PC = 0x80040de8
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032582, PC = 0x80040dec
54:27:957 Common\MsgHandler.cpp:115 E[MASTER]: Question: Invalid read from 0x00032583, PC = 0x80040df8

Any setting I might have messed up, like accidentally enabled debuggning?
If you are getting "invalid read" errors, then something is wrong with either Dolphin or the game you are playing. You should be seeing panic alerts constantly unless you have them turned off. Which game is this happening in?
(02-18-2020, 07:28 AM)JosJuice Wrote: [ -> ]If you are getting "invalid read" errors, then something is wrong with either Dolphin or the game you are playing. You should be seeing panic alerts constantly unless you have them turned off. Which game is this happening in?


I do have panic handlers turned off.

I'm playing Star Fox Adventures.

I thought it might have something do with Usage Statistics Reporting so I turned that off and on again, and now I can't replicate it.
Don't know if that had something to do with it.

I turned panic handlers on again, I guess that will catch any weird errors that might pop up?

I don't exactly remember why I turned them off, I think I had some problems with booting a game or similar.
(02-18-2020, 07:39 AM)e2zippo Wrote: [ -> ]I thought it might have something do with Usage Statistics Reporting so I turned that off and on again, and now I can't replicate it.
Don't know if that had something to do with it.

No, that should have no effect on it.

(02-18-2020, 07:39 AM)e2zippo Wrote: [ -> ]I turned panic handlers on again, I guess that will catch any weird errors that might pop up?

Yes.
One other thing that seems to stick out is this in the log.

56:35:421 Core\IOS\FS\HostBackend\FS.cpp:182 E[IOS_FS]: Failed to write new FST

56:35:421 Common\FileUtil.cpp:174 I[COMMON]: CreateDir: directory E:/Spel/Emulation/Dolphin User Data/User/Wii/tmp
56:35:421 Core\IOS\FS\HostBackend\FS.cpp:213 I[IOS_FS]: Creating a default entry for /tmp
56:35:421 Common\FileUtil.cpp:271 I[COMMON]: Rename: E:\Spel\Emulation\Dolphin User Data\User\Wii\fst.bin.xxx --> E:/Spel/Emulation/Dolphin User Data/User/Wii/fst.bin
56:35:421 Common\FileUtil.cpp:287 E[COMMON]: Rename: MoveFile failed on E:\Spel\Emulation\Dolphin User Data\User\Wii\fst.bin.xxx --> E:/Spel/Emulation/Dolphin User Data/User/Wii/fst.bin: The process cannot access the file because it is being used by another process.

Not sure what could be causing that?
Are you running multiple instances of Dolphin at the same time?
Restart your computer, windows probably believes a crashed dolphin is still accessing the file. Not sure if this will fix the log size, though.
Not running multiple instances. I'll do a little digging see what might be locking that file. Just strange that it's just that specific file?