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Full Version: Getting Gecko codes to work in Dolphin (for MH3)
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I'm trying to get the Gecko codes needed for the Monster Hunter 3 final English patch to work in Dolphin and not having any luck. Without these codes the text is all garbled and it's not really possible to play. After searching around, it seems like Gecko codes and AR codes (which Dolphin uses) are not compatible, so is there any way to convert the codes?

Here are the codes:
Code:
80000000 80668EC8
8A0BA80F 0098FA6C
80000000 80668780
8A07440F 0099F264
80000000 80005900
8A01340F 00AB9954
0499F7B8 80969ED4
0499F9C4 80969ED4
0499FB5C 80969ED4
0499FB6C 80969ED4
0499FBE8 80969ED4
0499FDA0 80969ED4
0499FDB0 80969ED4
0499FDC0 80969ED4
0499FFF4 80969ED4
0499FB60 80005F9A
0499FB64 80005F9E
0499FB68 80005FA2

Here's an example of the text being messed up:
[Image: fu2rep.jpg]

Maybe the devs can implement native loading of Gecko codes in a future release (though MH3 is broken in newer releases)?

DrThunder

Those codes aren't convertible. They're Gecko-only function codes that copy parts of the RAM to other locations. I'd have to make an AR code for pretty much every single one of the several hundred changes it makes.


Fortunately, I made a program months ago to do it automatically to test it out in Dolphin. It's been a while since I worked on any of it, but it shouldn't be too hard to sort out.
(12-16-2009, 09:52 PM)DrThunder Wrote: [ -> ]Those codes aren't convertible. They're Gecko-only function codes that copy parts of the RAM to other locations. I'd have to make an AR code for pretty much every single one of the several hundred changes it makes.


Fortunately, I made a program months ago to do it automatically to test it out in Dolphin. It's been a while since I worked on any of it, but it shouldn't be too hard to sort out.

Thank you very much. I was looking for a way to contact you, but comments were disabled on the translation blog and I couldn't find your e-mail address anywhere.

Shin

Would you mind working on it?