(11-25-2019, 03:29 AM)Materia Wrote: [ -> ]Since you said it, I tested again in more detailed, and again have to disagree
Then prove us wrong. Where is your evidence? I only see you claiming things without providing proof until now.
Like we already said, all shader compilation modes in Dolphin (apart from Skip Drawing and its random popping in during compilation) provides exactly the same graphics. It's literally on the name of the setting, it changes just how the shaders are compiled, that's not a "shader intensity" setting found, for example, on modern PC games, where you can have more details and effects by increasing that setting...
Nope. not how ubershaders work.
The most you're probably seeing is the ability to see detail on effects that are otherwise unnoticeable when the game is stuttering like mad trying to compile and render them without ubers.
Anyways please refrain from spreading misinformation about how Dolphin features work. over-splaining hardware in irrelevant places is one thing but telling users what features do thats flat out wrong is another and one worth taking action on.
If you continue to do that we'll just either start editing your posts where you try to tell users crap like they need exclusive ubers to render effects or put you on post moderation and drop the posts that try to do that.
Anyways for those reading, please don't use exclusive mode ubershaders unless you're trying to debug driver issues.