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Full Version: [Wii] Amazing Spider-man [SA8P52] Problem with wii controller
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Skiner111

The problem is that some buttons deactivating when doing trick at 2:20 minute and only works 1 button (which open pause menu), IR buttons and home button.
Previously there wasn't problem when i did this trick at 2:20 on other levels.
Once time I passed this place, but then I died, the mission began from checkpoint and then this problem appeared.
Also, when i restarts mission the problem is not solved. I also tried to reconnect Wii Remote using home button but it don't help.

Hardware specs:
Operating System: Windows 7 x64
Processor/CPU: Intel Core i3-2330M, 2200 MHz
Video Card/GPU: Intel® HD Graphics 3000 2gb,Nvidia GT540m 2gb
Memory/RAM: DDR3 6GB 1333 MHz


The following emulator versions were used: dolphin 5.0 and dolphin 5.0-10695.

Log:
Quote:57:55:321 ConfigManager.cpp:86 N[BOOT]: Saving settings to C:/Users/User/Documents/Dolphin Emulator/Config/Dolphin.ini
57:58:079 Boot\Boot.cpp:248 N[BOOT]: Booting D:\Vitalik\Console games\Nintendo Wii/The Amazing Spider-Man [SA8P52]/The Amazing Spider-Man.iso
57:58:091 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200614->81300000| 
Apploader Initialized.
57:58:091 HLE\HLE_OS.cpp:47 N[OSREPORT]: 81200630->81300000| This Apploader built Aug 23 2010 19:50:27 for RVL
57:59:357 PowerPC\SignatureDB.cpp:124 E[HLE]: Wrong size! Found GLMatrixStack::GetTop(nlMatrix4 &) at 8016b2b0 (size: 00000104 instead of 00000084)!
58:01:826 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - EXI release build: Aug 23 2010 17:30:08 (0x4302_145) >>
58:01:827 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SI release build: Aug 23 2010 17:33:18 (0x4302_145) >>
58:01:834 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: 
58:01:834 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Revolution OS
58:01:834 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Kernel built : Aug 23 2010 17:33:06
58:01:834 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Console Type : NDEV 2.1
58:01:835 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Firmware     : 56.21.29 (6/25/2007)
58:01:835 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Memory 88 MB
58:01:836 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM1 Arena : 0x807f0fc0 - 0x817fd720
58:01:836 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x93ae0000
58:01:836 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - OS release build: Aug 23 2010 17:33:06 (0x4302_145) >>
58:01:887 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SC release build: Aug 23 2010 17:33:48 (0x4302_145) >>
58:01:891 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - NAND release build: Aug 23 2010 17:33:46 (0x4302_145) >>
58:01:901 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - DVD release build: Aug 23 2010 17:30:05 (0x4302_145) >>
58:01:928 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - VI release build: Aug 23 2010 17:33:19 (0x4302_145) >>
58:02:108 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - WPAD release build: Aug 23 2010 19:49:06 (0x4302_145) >>
58:02:110 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - KPAD release build: Aug 23 2010 19:48:23 (0x4302_145) >>
58:02:561 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:1571 E[WII_IPC_WIIMOTE]: HCI: CommandDeleteStoredLinkKey... Probably the security for linking has failed. Could be a problem with loading the SCONF
58:02:624 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - AI release build: Aug 23 2010 17:29:47 (0x4302_145) >>
58:02:625 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - AX release build: Aug 23 2010 17:29:51 (0x4302_145) >>
58:02:626 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - DSP release build: Aug 23 2010 17:30:03 (0x4302_145) >>
58:02:874 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - GX release build: Aug 23 2010 17:32:50 (0x4302_145) >>
00:15:405 FileUtil.cpp:164 E[COMMON]: CreateDir: CreateDirectory failed on C:/: 5
00:50:813 HW\CPU.cpp:241 E[PowerPC]: Abandoned waiting for CPU Thread! The Core may be deadlocked.
00:54:235 D3DBase.cpp:423 N[Video]: Successfully released all device references!

Skiner111

It was a bug in the game, and this problem did not appear after the second walkthrough.
Better to do a couple of saves before starting missions.
There were also some problems when the characters were in t-pose, but it was solved after restart mission.