Dolphin, the GameCube and Wii emulator - Forums

Full Version: Just updated my Dolphin. Performance dramatically decreased.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Tyo

Hello. I just update my Dolphin 5.0 xxxx(? idk which build i were using. a few months old one) with the auto-update because of the pop-up.
After that my Zelda TP emulation speed went from ~160% to 50%. I tried to use various builds - the newest one or a month old - same result.

Before the update i was using a few months old (3 or maybe 5 im not sure) version of Dolphin, and my emulation speed was just perfect for Zelda TP.

I checked the settings - seems like everything there is fine. So i have no idea what the problem is. I want to find which build i were using. Can you help me with that?

Updater.log has the follwing:
Updating from: https://update.dolphin-emu.org/manifest/...e.manifest
Updating to:   https://update.dolphin-emu.org/manifest/...a.manifest

Or maybe i could get the build number from the save state somehow?


If i'm using a very very old build (6203) everything seems fine (160% speed). But with one of the newer builds i only have 40%.

https://i.imgur.com/aaJgzPQ.png 10625
https://i.imgur.com/V26g0ry.jpg 6203


Update:
Looks like setting Shader Compilation to Asynchronous (Ubershaders) causes this for me.
It worked fine on the older build i were using. Idk what could happen. I didn't update any drivers or anything, but looks like everything works fine with Synchronous Shader Compilation so i'm happy with that. 
Asynchronous should be much faster than synchronous, what are the rest of your settings? Can you find the exact build this started happening?

Tyo

oh sorry i meant Synchronous (not ubershaders) just the default one.
Try enabling the "Compile Shaders Before Starting" option if you're using any of the async shader modes...