(11-16-2020, 01:54 AM)DJBarry004 Wrote: [ -> ]You should try RVZ. It's a new format that saves a lot of space and is fully compatible with Dolphin. Don't know if it's available on that custom build (it's on the official dev builds for sure).
Thanks for the tips. Do you know of a good converter? This build of Dolphin is 5.0 12369 dirty. I have no idea if that is an official build.
Assuming game path are setup you should be able to right the game and there should be an option to convert. In that menu is where you can convet it to rvz.
Given that dolphin is borderline usable on a Pi4 now I was wondering what the RAM requirements for the ARM/Linux version are? What are the minimums/maximums for RAM capacity?
(03-15-2021, 02:41 AM)George Spiggott Wrote: [ -> ]Given that dolphin is borderline usable on a Pi4 now I was wondering what the RAM requirements for the ARM/Linux version are? What are the minimums/maximums for RAM capacity?
The suggested amount of RAM is 2 GiB or more. (I'm not entirely sure that it's impossible to get Dolphin running on 1 GiB but I wouldn't recommend it.)
Thanks. I assume the whole ROM is not loaded into RAM at the same time so 2GB represents both a minimum and a maximum?
Why would there be a maximum on the amount of RAM in the system? That's silly
Indeed, the whole ROM is not loaded into RAM. There is however one feature that requires you to have enough RAM to fit the input data: custom texture prefetching. But I would assume that custom textures are something you're fine with skipping if you're trying to get Dolphin running on a low-end system.