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Full Version: The Sims 2 Crashing
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(06-19-2019, 11:28 PM)Guilherme Wrote: [ -> ]I had the same problem some days ago when I tried the game. It only ran after I turned off Dual-Core option.

According to the wiki, the game will hang on the "Nintendo" screen if DC is enabled. And since the O.P. is having the issue well past that, I assumed DC was already disabled.
(06-19-2019, 11:28 PM)Guilherme Wrote: [ -> ]I had the same problem some days ago when I tried the game. It only ran after I turned off Dual-Core option.

Just tried that, didn't fix my original issue, oddly enough? The game passes the Nintendo screen with Dual Core option on lol The game runs perfect on my PC, but the Android version of Dolphin has issues with this game. I'd LOVE to play the Sims 2 on my phone though! The Sims games on Android are trash haha
(06-20-2019, 01:29 AM)DJBarry004 Wrote: [ -> ]According to the wiki, the game will hang on the "Nintendo" screen if DC is enabled. And since the O.P. is having the issue well past that, I assumed DC was already disabled.

My game was crashing after main menu.
(06-20-2019, 01:58 AM)H4X0R46 Wrote: [ -> ]Just tried that, didn't fix my original issue, oddly enough? The game passes the Nintendo screen with Dual Core option on lol The game runs perfect on my PC, but the Android version of Dolphin has issues with this game. I'd LOVE to play the Sims 2 on my phone though! The Sims games on Android are trash haha

That's weird. Maybe I changed something else, but I can't check it now. All I remember is that the game is unplayble on my phone, it runs too slow.
Here's my ini file with the settings I created for the game. You can see dual core is disable, I also tried to use a low clock, still ran slow.

Code:
[Analytics]

Enabled = True
ID = 7a5dd62b38b2f7f6e5e53a893091c422
PermissionAsked = True
[AutoUpdate]
HashOverride = 
UpdateTrack = 
[BluetoothPassthrough]
Enabled = False
LinkKeys = 
[Core]
AccurateNaNs = False
AdapterRumble0 = True
AdapterRumble1 = True
AdapterRumble2 = True
AdapterRumble3 = True
AgpCartAPath = 
AgpCartBPath = 
AudioLatency = 20
AudioStretch = False
AudioStretchMaxLatency = 80
BBA_MAC = 
CPUCore = 4
CPUThread = False
CustomRTCValue = 0x386d4380
DPL2Decoder = False
DSPHLE = True
EmulationSpeed = 1.0
EnableCheats = False
EnableCustomRTC = False
EnableSignatureChecks = True
FPRF = False
Fastmem = True
GFXBackend = OGL
GPUDeterminismMode = auto
Overclock = 0.51
OverclockEnable = True
OverrideGCLang = False
PerfMapDir = 
RunCompareClient = False
RunCompareServer = False
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
SelectedLanguage = 0
SerialPort1 = 255
SimulateKonga0 = False
SimulateKonga1 = False
SimulateKonga2 = False
SimulateKonga3 = False
SkipIPL = True
SlotA = 8
SlotB = 255
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.0
SyncOnSkipIdle = True
TimingVariance = 40
WiiKeyboard = False
WiiSDCard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
[DSP]
Backend = OpenSLES
CaptureLog = False
DumpAudio = False
DumpAudioSilent = False
DumpUCode = False
EnableJIT = True
Volume = 100
[Debug]
JitBranchOff = False
JitFloatingPointOff = False
JitIntegerOff = False
JitLoadStoreFloatingOff = False
JitLoadStoreOff = False
JitLoadStorePairedOff = False
JitOff = False
JitPairedOff = False
JitSystemRegistersOff = False
[FifoPlayer]
LoopReplay = True
[GameList]
ColumnBanner = True
ColumnDescription = False
ColumnFileName = False
ColumnID = False
ColumnNotes = True
ColumnPlatform = True
ColumnRegion = True
ColumnSize = True
ColumnTags = False
ColumnTitle = True
ListAustralia = True
ListDrives = False
ListElfDol = True
ListFrance = True
ListGC = True
ListGermany = True
ListItaly = True
ListJap = True
ListKorea = True
ListNetherlands = True
ListPal = True
ListRussia = True
ListSort = 3
ListSortSecondary = 0
ListSpain = True
ListTaiwan = True
ListUnknown = True
ListUsa = True
ListWad = True
ListWii = True
ListWorld = True
[General]
ISOPaths = 0
RecursiveISOPaths = False
ShowFrameCount = False
ShowLag = False
WirelessMac = 
[Input]
BackgroundInput = False
[Interface]
ConfirmStop = True
DebugModeEnabled = False
ExtendedFPSInfo = False
HideCursor = False
LanguageCode = 
OnScreenDisplayMessages = True
PauseOnFocusLost = False
ShowActiveTitle = True
ThemeName = Clean
UseBuiltinTitleDatabase = True
UsePanicHandlers = True
[Movie]
Author = 
DumpFrames = False
DumpFramesSilent = False
PauseMovie = False
ShowInputDisplay = False
ShowRTC = False
[Network]
SSLDumpPeerCert = False
SSLDumpRead = False
SSLDumpRootCA = False
SSLDumpWrite = False
SSLVerifyCertificates = True
[Video_Settings]
ShowFPS = True
[USBPassthrough]
Devices = 

Miistershane

Hi there, I managed to get around this crash on Dolphin 5.0 MMJ build for android if you're still interested.

In Game Settings/General, search for an option named "JIT follow branch" (enabled by default) and disable it.

It says it causes a drop in performance but I haven't noticed a difference on my Honor Note 10.

I don't know if this option is available on any build other than MMJ's build but it seems to flawlessly take care of the problem. Attachments are being a nightmare but here's how the setting for the ini file should look.

[Core]
JITFollowBranch = False


Good luck, hope it works!
The official Dolphin builds also have the JITFollowBranch option, but it isn't available in the GUI, so you have to set it in an INI file.
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