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Full Version: The Sims 2 Crashing
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No matter what I try, I can't get The Sims 2 to work. The game runs just fine up until generating a random sim to edit. Here's a video.

Link: https://youtu.be/aPBSsT_4ogk

I'm using a OnePlus 7 Pro with 12GB of RAM and a Snapdragon 855 SoC, so I'm sure my phone isn't the issue. Thanks!
Is this happening on latest dev build?

EDIT: It´s a known issue according to the wiki page. You´ll need LLE Audio Recompiler selected and EFB Copies to Texture Only disabled (more than likely those will cripple your phone).
(06-19-2019, 01:06 AM)DJBarry004 Wrote: [ -> ]EDIT: It´s a known issue according to the wiki page. You´ll need LLE Audio Recompiler selected and EFB Copies to Texture Only disabled (more than likely those will cripple your phone).

Oh yes, DSP LLE is absolutely horrible on phones since there's no DSP LLE JIT for ARM.
(06-19-2019, 01:12 AM)JosJuice Wrote: [ -> ]Oh yes, DSP LLE is absolutely horrible on phones since there's no DSP LLE JIT for ARM.

OOF! Well, for the sake of testing, how do I change the DSP setting on the Android version of Dolphin? Is it a line in the game's ini file or is it a setting I'm missing in the GUI? Thanks guys! Big Grin 
(06-19-2019, 01:06 AM)DJBarry004 Wrote: [ -> ]Is this happening on latest dev build?

EDIT: It´s a known issue according to the wiki page. You´ll need LLE Audio Recompiler selected and EFB Copies to Texture Only disabled (more than likely those will cripple your phone).

I'm using the dev build from last night, not sure if it's the same today. I've tried in the past with this game and several different builds, same idea. It's just one of THOSE games that wanna be difficult I guess lol
(06-19-2019, 03:02 AM)H4X0R46 Wrote: [ -> ]OOF! Well, for the sake of testing, how do I change the DSP setting on the Android version of Dolphin? Is it a line in the game's ini file or is it a setting I'm missing in the GUI? Thanks guys! Big Grin 

Right, I forgot that the LLE setting isn't in the Android GUI...

If you want to put it in a game INI, you can do it like this:

[Core]
DSPHLE = False

(06-19-2019, 03:03 AM)H4X0R46 Wrote: [ -> ]I'm using the dev build from last night, not sure if it's the same today.

It should be the same today. No need to retest.
(06-19-2019, 03:52 AM)JosJuice Wrote: [ -> ]Right, I forgot that the LLE setting isn't in the Android GUI...

If you want to put it in a game INI, you can do it like this:

[Core]
DSPHLE = False


It should be the same today. No need to retest.
Alright, just set the DSPHLE to False, no dice. Same crash. Aw well it was worth a try. Thanks guys!
(06-19-2019, 03:58 AM)H4X0R46 Wrote: [ -> ]Alright, just set the DSPHLE to False, no dice. Same crash. Aw well it was worth a try. Thanks guys!

You also have to disable EFB Copies to Texture Only.
(06-19-2019, 06:10 AM)DJBarry004 Wrote: [ -> ]You also have to disable EFB Copies to Texture Only.

I did that too, sorry, I should've specified that. 
I had the same problem some days ago when I tried the game. It only ran after I turned off Dual-Core option.
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