Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin frequently freezing upon game launch on recent builds
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Can anybody confirm this?  I don't want to open a ticket if I'm the only one.
Games are freezing randomly upon launch at a ~50% rate.

I edited the subject from Vulkan specific issue to general issue, as it happens with D3D as well.
I'm not having the issue, is there anything in the logs? Where does it stop during initialization?
This is build 10411 that I'm testing.  I enabled the log "write to file" and toggled all the log types.  I launched NSMBW immediately after and it froze.
Here is what was in the log:


Code:
02:55:101 core\configmanager.cpp:727 N[CORE]: Active title: New Super Mario Bros. Wii (SMNE01)
02:55:110 core\configloaders\baseconfigloader.cpp:64 N[CORE]: Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown
02:55:116 core\core.cpp:913 N[COMMON]: Want determinism <- false
02:55:676 inputcommon\controllerinterface\controllerinterface.cpp:209 N[SI]: Added device: DInput/0/Keyboard Mouse
02:55:843 inputcommon\controllerinterface\controllerinterface.cpp:209 N[SI]: Added device: DInput/0/VJoy Virtual Joystick
02:55:844 inputcommon\controllerinterface\controllerinterface.cpp:209 N[SI]: Added device: DInput/1/VJoy Virtual Joystick
02:55:904 core\boot\boot.cpp:403 N[BOOT]: Booting from disc: D:/Disc Images/Wii/New Super Mario Bros. Wii [SMNE01].wbfs
02:55:921 core\hle\hle_os.cpp:85 N[OSREPORT]: 81200614->81300000|
Apploader Initialized.
02:55:921 core\hle\hle_os.cpp:85 N[OSREPORT]: 81200630->81300000| This Apploader built Jun 22 2009 18:54:04 for RVL
02:56:060 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - EXI release build: Feb 27 2009 10:02:03 (0x4302_145) >>

02:56:060 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - SI release build: Feb 27 2009 10:04:44 (0x4302_145) >>

02:56:114 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]:

02:56:114 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Revolution OS

02:56:116 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Kernel built : Feb 27 2009 10:04:29

02:56:117 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Console Type : NDEV 2.1

02:56:118 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Firmware     : 53.22.31 (3/3/2010)

02:56:118 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: Memory 88 MB

02:56:119 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: MEM1 Arena : 0x8043fc40 - 0x817f74c0

02:56:119 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x935e0000

02:56:119 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - OS release build: Feb 27 2009 10:04:29 (0x4302_145) >>

02:56:149 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - SC release build: Feb 27 2009 10:05:17 (0x4302_145) >>

02:56:151 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - NAND release build: Feb 27 2009 10:05:16 (0x4302_145) >>

02:56:159 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - DVD release build: Sep  9 2009 14:18:18 (0x4302_145) >>

02:56:241 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << NW4R    - EF final   build: Jun  9 2009 03:20:43 (0x4302_145) >>

02:56:247 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - GX release build: Feb 27 2009 10:04:13 (0x4302_145) >>

02:56:257 core\hw\exi\exi_deviceipl.cpp:302 N[OSREPORT]: << RVL_SDK - VI release build: Feb 27 2009 10:04:46 (0x4302_145) >>
What I've found so far:
1. Only happens with BT passthrough enabled
2. Only happens if launching a game, closing it, then launching a game again
3. If I close and open dolphin before relaunching a game again, it works

Apparently recent versions of dolphin are hanging my Wii BT module. It doesn't happen with older versions.

What could be the reason?
(06-08-2019, 12:48 PM)themanuel Wrote: [ -> ]What I've found so far:
1. Only happens with BT passthrough enabled
2. Only happens if launching a game, closing it, then launching a game again
3. If I close and open dolphin before relaunching a game again, it works

Apparently recent versions of dolphin are hanging my Wii BT module.  It doesn't happen with older  versions.

What could be the reason?
I am having the same issues! Dolphin just locks up and shows the Windows Basic theme (Windows 7 UI). I am using an official Wii Bluetooth Module (BCM2045A, libusbK).
Really wierd, thought I was the only one. I also just ignored the issues I was having as well instead of reporting it  Undecided
Thanks for posting you experience.  Having more affected users come forward lends credibility to the issue.
I suggest for anybody else with this issue to continue the discussion in this other post by another user, just to keep everything in the same place.