12-12-2009, 03:26 PM
12-12-2009, 03:34 PM
(12-12-2009, 03:09 PM)Lelouch Wrote: [ -> ]So Klimat finaly upload movements. Slowpoke. I give him those day ago. *FaCePalm*
If this combination doesn't work it's mean you forget shake Nunchak
you are late pal :p i already told them why it didn't work for them... :p lol
It works, you need to config the buttons for the nunchuck and the wiimote in the same numbers
Be carefull cuz if you spam the button Harry will start to walk on his own (even if you shaked out the creature)
12-12-2009, 05:35 PM
(12-12-2009, 09:07 AM)spellforce Wrote: [ -> ]http://www.zshare.net/download/6977098393a38727/Thanks, looks like this fix works, but this revision also breaks an ability to change button binging on some wiimote keys (A,B,1,2,+,-)
4682 build with disablebp + my fix for safe texture cache in OGL
so Please try and tell me and don't forgot to use safe texture cache
. Otherwise, great work!12-12-2009, 06:14 PM
Guys get ready to have a super slowdown run on 5th nightmare.. (yeap lots of creatures and is basically a HUGE open space place)
it can be done cuz i just finished it, but it's SERIOUSLY choppy (specially if you happen tu turn on the flashlight and not to mention the flare)
it can be done cuz i just finished it, but it's SERIOUSLY choppy (specially if you happen tu turn on the flashlight and not to mention the flare)
12-12-2009, 09:32 PM
Finaly! I am finish it!!! This game just awesome... Double Helix have some things to learn from Klimax... The ending... It's just... Like thу canonic Silent Hill!!!
12-12-2009, 09:35 PM
12-12-2009, 09:50 PM
(12-12-2009, 03:26 PM)crow132 Wrote: [ -> ]Why I can't use real wiimote with you relases spellforce? It always get disconnected...
I had the same issue, i just substituted wiiuse.dll and wiimote plugin dll with the one of regular 4680 dolphin version. No more disconnections!
12-12-2009, 10:11 PM
(12-12-2009, 05:35 PM)Klimat Wrote: [ -> ](12-12-2009, 09:07 AM)spellforce Wrote: [ -> ]http://www.zshare.net/download/6977098393a38727/Thanks, looks like this fix works, but this revision also breaks an ability to change button binging on some wiimote keys (A,B,1,2,+,-)
4682 build with disablebp + my fix for safe texture cache in OGL
so Please try and tell me and don't forgot to use safe texture cache. Otherwise, great work!
Change your Wiimote plugin to whatever svn you desire. the lastest maybe not the best.
12-12-2009, 10:35 PM
(12-12-2009, 10:11 PM)spellforce Wrote: [ -> ]Change your Wiimote plugin to whatever svn you desire. the lastest maybe not the best.That's not working. I end up changing both plugin and Wiimote.ini, I still can't bind those buttons from Dolphin interface, but I don't really need to change them after what I've done.
Silentforce
12-12-2009, 11:07 PM
Guys, sorry for a dumb question, I'm new at this, but is it possible to play this game from the beginning till the end without wiimote and nunchuck with somehow adjusted settings for a keyboard+mouse like on pcsx2 emulator ?
![[Image: Dolphin_2009-12-12_13-17-31-96.jpg]](http://g.imagehost.org/t/0315/Dolphin_2009-12-12_13-17-31-96.jpg)
![[Image: Dolphin_2009-12-12_13-18-40-98.jpg]](http://g.imagehost.org/t/0358/Dolphin_2009-12-12_13-18-40-98.jpg)