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Full Version: Silent Hill : Shattered Dreams (USA)
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(12-11-2009, 10:56 AM)A. Taiga Wrote: [ -> ]can anybody post the settings for this game ? its that spellforce's build needed ?

I'm using Spellforce's build with default setting minus the changes I mentioned a couple posts above in my response to pahncrd.
(12-11-2009, 10:02 AM)pahncrd Wrote: [ -> ]For those of you that have gotten at least 20 minutes into the game.


That is a little tricky w/o a real Wiimote but you can get past it with a keyboard. Just hold the button to Grab the soda can and wave the mouse around like crazy and eventually the key will fall out --- took me quite a few tries.

NeoXeno

I just tried this game using the direct3d driver and here are my findings.

I was able to raise the graphics quality to a resolution of 1080p, vsync enabled, and with full 16xQ CSAA and 16x anisotropy filtering while maintaining a almost constant 60 fps, a setting that would result in severe graphical glitches and extreme slowdown using the opengl driver. However the major issue is that using the flashlight does result in messed up graphics (the spotlight texture is tiled repeatedly across the screen). In addition, I still got some random annoying slowdowns while walking in open areas but only while I had the flashlight on. If I leave my flashlight off, I would get a near constant 60 fps everywhere with almost no graphical glitches (the mirror in the bathroom is still completely whacked).

So in conclusion, it appears that the flashlight effect is the only thing keeping this game from looking and running flawlessly using the direct3d driver.
I can play with Dolphin4664-DisableBP.

I setting IRPoiter.

Copy and paste in IRpointer.ini
Code:
[R5WE] # Silent Hill - Shattered Dreams (NTSC)
IRLeft = 292
IRTop = 375
IRWidth = 374
IRHeight = 257

you will try
i play at ratio 4:3
(12-11-2009, 01:56 PM)NeoXeno Wrote: [ -> ]I just tried this game using the direct3d driver and here are my findings.

I was able to raise the graphics quality to a resolution of 1080p, vsync enabled, and with full 16xQ CSAA and 16x anisotropy filtering while maintaining a almost constant 60 fps, a setting that would result in severe graphical glitches and extreme slowdown using the opengl driver. However the major issue is that using the flashlight does result in messed up graphics (the spotlight texture is tiled repeatedly across the screen). In addition, I still got some random annoying slowdowns while walking in open areas but only while I had the flashlight on. If I leave my flashlight off, I would get a near constant 60 fps everywhere with almost no graphical glitches (the mirror in the bathroom is still completely whacked).

So in conclusion, it appears that the flashlight effect is the only thing keeping this game from looking and running flawlessly using the direct3d driver.

Cool, thanks for your input but Anti aliasing is not enabled in d3d, but yeah the flash light is a huge problem Undecided

(12-11-2009, 07:39 AM)lonerwolfie Wrote: [ -> ]Well then this girlie girl is counting with you for it brainie Wink
it will make playing the game a lot faster

Yeah.. sorry about yesterday, I was being an unusual dick because i felt like a was getting the swine flu, not shit, now i know its a normal infection Confused (i was playing silent hill in my underwear..) Sorry again.
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Ive lost interest in modifying the wii mote plugin, i have no access to the snv (for now) and just felt it was easier to buy a dongle..

But it doesn't look to hard to add some options to make the wiimote and nunchuck think its going in a pre defined direction for about half a second, so i hope the current contributors working with the wiimote plugin take into consideration adding them.
(12-11-2009, 10:02 AM)pahncrd Wrote: [ -> ]For those of you that have gotten at least 20 minutes into the game.


you have to set the tilt and swing to keyboard and 100 in the wiimote plugin, and bind it to the corresponding keys, just try pressing see which do it for you, i thing it was the pitch up and down.
Game just wonderful... but one question... Why 4664 can't connect reall Wiimote? It's just write connecting until you see Connection with weemote has been lost..
Another bug so far. All photos on the mobile phone are like this:
[Image: PH.jpg]
Lol WUT? Every photo is perfect... That's strange...
Can you please PrintScreen your settings?
that happends to me too, the camera works but when you save the photo to view it in the gallery it will look like that. Please check your gallery and post a screen Lelouch.

I just noticed that the flashlight is the cause of a 20 fps drop in OGL... Turn off the flashlight for a boost.
As soon as i came home i'll post.
So. Nobody know why Dolphin don't connect real Wiimout?
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