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Full Version: Silent Hill : Shattered Dreams (USA)
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It's not choppy at all for me, it's silk smooth (except for some parts where there are too many things on screen in wich it goes a little slow, but not choppy at all)... but believe it or not it does not have to do with the machine (no matter if you have a quad or a core 2... the game will run exactly the same (as the emulator has no compatibility for more than 2 cores)

carefull tough r4681m WAS choppy (but just that revision, 4682 works fine)
(12-14-2009, 09:06 AM)lonerwolfie Wrote: [ -> ]It's not choppy at all for me, it's silk smooth (except for some parts where there are too many things on screen in wich it goes a little slow, but not choppy at all)... but believe it or not it does not have to do with the machine (no matter if you have a quad or a core 2... the game will run exactly the same (as the emulator has no compatibility for more than 2 cores)

carefull tough r4681m WAS choppy (but just that revision, 4682 works fine)

What are your resolutions settings and what not? I get some annoying chugging at times that is getting a bit old.
(12-14-2009, 09:06 AM)lonerwolfie Wrote: [ -> ]It's not choppy at all for me, it's silk smooth (except for some parts where there are too many things on screen in wich it goes a little slow, but not choppy at all)... but believe it or not it does not have to do with the machine (no matter if you have a quad or a core 2... the game will run exactly the same (as the emulator has no compatibility for more than 2 cores)

carefull tough r4681m WAS choppy (but just that revision, 4682 works fine)

Quoted for agreement..

ps: im making my IR sensor bar right now Smile
Ну вы иностранцы и долбаёбы!!!!1..ололо
Ha ha ha ha ha!
My specs a joke!
Please help me! !!!!! I cannot go
[Image: cyvW2xkJ8U.jpg]
i cannot even start to describe how wrong your settings are...

First, use open gl and set the EFB copy to gl texture (hack) and then for walking you have to select connect nunckuk from the dropdown menu and then map your keys.

and please read the tread, most questions have already been answered.
(12-14-2009, 09:22 AM)Apostacious Wrote: [ -> ]i cannot even start to describe how wrong your settings are...

First, use open gl and set the EFB copy to gl texture (hack) and then for walking you have to select connect nunckuk from the dropdown menu and then map your keys.

and please read the tread, most questions have already been answered.

Many THX !!!
Folks,

Since it seems many of people keep asking the same questions, if you have trouble getting the game running, just use the Dolphin settings as listed in the posts on Page 4 with SVN4682M (Download link on page 7). :-)
(12-14-2009, 09:10 AM)Apostacious Wrote: [ -> ]
(12-14-2009, 09:06 AM)lonerwolfie Wrote: [ -> ]It's not choppy at all for me, it's silk smooth (except for some parts where there are too many things on screen in wich it goes a little slow, but not choppy at all)... but believe it or not it does not have to do with the machine (no matter if you have a quad or a core 2... the game will run exactly the same (as the emulator has no compatibility for more than 2 cores)

carefull tough r4681m WAS choppy (but just that revision, 4682 works fine)

Quoted for agreement..

ps: im making my IR sensor bar right now Smile

You get no chugging or slowdown?

Here are my settings... is there anything I may be missing? It is playable mind you, but I wouldn't call it silky smooth. There are many areas with chugging or slowdown or both. I don't mind a little slowdown from time to time, but if there is something I can do to get rid of it, then all the better. Wink

[Image: dophinesettings.jpg]
@ Withezero d3d does not work on this game yet.

@ pahncrd, i have the same settings as you, but not native ress, i even play with AA x2 and anisotropic filter x16, un check native and set frame limit to 60 just for fun.
(12-14-2009, 09:43 AM)Kansai Wrote: [ -> ]Many THX !!!

I know what you said in your last post in rusian and im not helping you any more HA HA HA HA.. Dodgy
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Behold people! the greatest sensor bar ever made...

[attachment=1853]

Its only one of two i made, the other one is not ready yet but its exactly the same.
(12-14-2009, 11:50 AM)Apostacious Wrote: [ -> ]@ Withezero d3d does not work on this game yet.

How'd you see that? I delete my post when i remembered what game i was commenting on. lol
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