Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin the latest version and Mojave
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Mine is:

MacBook Pro Mid 2014

Processor 2.6 GHz i5

Memory 8GB

Graphics Intel Iris

It was fine until I reformat my macOs.

Now, I run this emulator and all I got is blank screen (not black) b-l-a-n-k screen but fps is running
There must be something in settings of Dolphin that prevent it somewhat.

Help?
Never mind!

I have to change OpenGL to Vulkan. Everything's fine now. I wonder why ? Mine is OpenGl, no ? Explain?
Not sure how it works on macs, but make sure your drivers are up to date.
(03-31-2019, 06:26 AM)ExtremeDude2 Wrote: [ -> ]Not sure how it works on macs, but make sure your drivers are up to date.

LOL! If I know that my drivers are up to date then I wouldn't asked here in the first place.

I just said "Never mind". I changed OpenGl to Vulkan and everything's fine now but why Vulkan ? I had OpenGl on my Dolphin before and worked fine. Now OpenGl won't work but Vulcan does work now ?  Huh
Note that OpenGL has been deprecated in Mojave, though they're supposed to still run under Mojave but I've also had trouble running Dolphin with OpenGL after upgrading to Mojave. They are pushing their proprietary solution Metal now. There is support for Vulkan via MoltenVK (which bridges Vulkan and Metal) so I'd stick with that. Since MoltenVK runs on Metal, there's better support than Apple ever had for OpenGL.
See: https://developer.apple.com/macos/whats-new/

BTW, have you had any issue with Dolphin hogging tons of memory with the latest revision? I reverted to 9832 (right before they updated MoltenVK/Vulkan SDK) for it to not blow up the memory usage. I made a thread about it (https://forums.dolphin-emu.org/Thread-dolphin-using-up-way-too-much-memory). I'm wondering if other mac users can replicate this problem.
(03-31-2019, 07:02 AM)twotonkatrucks Wrote: [ -> ]Note that OpenGL has been deprecated in Mojave, though they're supposed to still run under Mojave but I've also had trouble running Dolphin with OpenGL after upgrading to Mojave.  They are pushing their proprietary solution Metal now.  There is support for Vulkan via MoltenVK (which bridges Vulkan and Metal) so I'd stick with that. Since MoltenVK runs on Metal, there's better support than Apple ever had for OpenGL.
See: https://developer.apple.com/macos/whats-new/

BTW, have you had any issue with Dolphin hogging tons of memory with the latest revision?  I reverted to 9832 (right before they updated MoltenVK/Vulkan SDK) for it to not blow up the memory usage.  I made a thread about it (https://forums.dolphin-emu.org/Thread-dolphin-using-up-way-too-much-memory).  I'm wondering if other mac users can replicate this problem.

Wonderful. Thanks for the information.

By the way.. Not sure. I haven't had any tried this emulator yet. I just update as much as I can for now. Mine is 5.0-9863.
Let me know if you run into any memory issues! I'd like a sanity check hehe.
(03-31-2019, 08:35 AM)twotonkatrucks Wrote: [ -> ]Let me know if you run into any memory issues!  I'd like a sanity check hehe.

I could try. How long should I play until an error appear ?
(03-31-2019, 08:55 AM)azoreseuropa Wrote: [ -> ]I could try. How long should I play until an error appear ?


That would depend on your computer.  But, what you can try is run a game for a while and have activity monitor open and keep an eye on how much memory Dolphin is using and if it keeps growing over time.  
(03-31-2019, 09:39 AM)twotonkatrucks Wrote: [ -> ]That would depend on your computer.  But, what you can try is run a game for a while and have activity monitor open and keep an eye on how much memory Dolphin is using and if it keeps growing over time.  

Over an hour and no crashes or an errors coming up yet. 
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