Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] TALES OF GRACES
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(12-17-2009, 02:44 PM)XSFOX Wrote: [ -> ]http://www.youtube.com/watch?v=jPWAt9TuOsY&fmt=22

The Game isn't capped at 30 FPS, you can go higher, but it runs at normal speed 30 FPS+.

of-course its not capped at 30fps. i meant to say that its real fps is 30 like the zelda games, or for example pal games that run at 50. you can always go higher on emulation but the real wii game is 30fps or most of the game. that's why its full speed when its 30fps on dolphin.
basically we want it to run at 30fps on dolphin. when it goes up to like 40 then its like fast forwarding. too fast.

Shin

DO you import a savefile form your Wii.?

rayxregnet

(12-17-2009, 12:13 PM)Gombit Wrote: [ -> ]for me using sound plugin from newest rev fixed the buzzing sound.
XSFOX it's a 30fps game that's why. I get 20fps in some areas for me because of my cpu.
i can run dolphin full speed with the x64 build only.
so test the heck out of this so it can be put to the svn's so we can compile different builds

hmm, which sound plug from which rev?
I have tried the dsp plug form 4701 and 4703. But there are still sound problem.
Thx.

Judas6546

http://www.youtube.com/watch?v=GePTdBD_Dfk


There my upload of ToG and the cut scene.
[removed]

I decided to make code to compatible with new Fifo which is faster.
build 4706 for Tales of Graces
Wow thanks a lot spellforce! will check it out now..

EDIT: tested, and it works at full speed with dx9 plugin! nice! anyway, there's some kind of a square line in the upper left of the screen.
EDIT2: just tried opengl.. it looks better since the square line is gone, but the speed is much slower.

Anyway sometimes the background sound flickers. But this is quite a progress! Will continue to play this in dx9 plugin.
so far its working great with the exception of flickering background music. tried different dsp hle plugins but the sound problem keeps coming back.

steve.tang01

Thanks for the great work Spellforce!
Got a newbie question here. The game ran fine for me except the second player AI never work (just sit idle) and it seems the second player is plug in. The problem is that I only set one wiimote active in the config menu... I am so confused here!
I've played about 6 hours in now on the emulator, and it's been working quite flawlessly (and at full speed!) Only issue is the occasional sound bug, as mentioned before, but it tends to fix itself when you enter a new area.
Spellforce, When are you going to suggest this submit for the standard SVN?
Well, you've got it running fine...

Now, All we need is someone to crack the DLC file(s).
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