Still hella slow on some spot in town though, Gah I want to compile it myself too but directx dependency download will kill my bandwidth cap.... ;_; Can anyone kindly compile the x64 version please....?
Hopefully, this time we won't end up with a almighty argument over the code...
Although, Spellforce, if you can stop a Pikachu falling forever, you'll be in the debt of many POKeMON fans.
I can make POKeMON XD runs (unstable/slow) but not yet for PokePark
sad to see your old sound patch not work anymore. the sound in the map area is just terrible without it still. too much for mid low end dual core cpu like my 2.3ghz core2duo. but anyways glad to see your building x64 version as well.
(01-15-2010, 10:06 AM)Gombit Wrote: [ -> ]sad to see your old sound patch not work anymore. the sound in the map area is just terrible without it still. too much for mid low end dual core cpu like my 2.3ghz core2duo. but anyways glad to see your building x64 version as well.
well it only need is to adjust the new number the old one not good anymore.
Thank you very much spellforce!

Yep, now it's practically perfect, slow down a bit on intensive scene but not a whole lot (5 vps at most). Once again thanks Spellforce, I really appreciate it!
great thanks again spellforce