Thanks Moukrea.
this is excellent.
got a few additions and questions
1) include enablecheats on your ini template and instructions to copy codehandler.bin and totaldb.dsy from the windows version sys folder into dolphin-emu
2) postprocessingshader is empty
3) may I suggest posting ini files per game?
I tried Mario Kart double dash europe using your ini.
it works at 50fps, rather than the 60fps of the usa game.
but overall runs smoother, with better audio, those 10fps lower might have done the trick.
just as a note, dont mess with EFBToTextureEnable, as per the wiki. it just makes it slower. leave it as EFBToTextureEnable = True
(06-24-2019, 11:39 AM)cathair Wrote: [ -> ]instructions to copy codehandler.bin and totaldb.dsy from the windows version sys folder into dolphin-emu
This was necessary in the past but is totally unnecessary nowadays.
A little update!
I couldn't hold the post updated due to the adopted storage dying on me in the SHIELD (by the way, if you plan to do this, I recommend you to use an SSD drive or an M.2 SSD in USB enclosure rather than external HDD or USB thumb drive to avoid this) and my laptop that just... Died!
I'll get back to it, for now I need to fix the first post as it was intended to use colors and Dolphin forums no longer support it, add the few games you guys reported back (I plan on testing them prior to integrate) and maybe change some .ini settings that no longer are relevant (this is kinda old now, even if it appears to still relevant with the latests builds but I get some glitches I didn't get before).
As for the "EFBToTextureEnable", is it really better to let it to "True" all the time?
Is there any "magic" tweaks that appeared over the last few months?
Post processing shaders is empty as you have to add them if you feel like it... I kinda lost interest on it as there is way too many shaders to try and that depends on your tastes and all...
As for per game .ini upload, as their name/settings may vary according to the version you use, I won't upload them as they just might not work for different versions. Just copy the template, paste it in a new .ini with the name of your game ID and tweak accordingly to the related game guidelines I provided
About enable cheats... Well I just works now! No need to copy files from the PC version
About game controllers settings... It's up to you to set them properly. Each gamepad has a different and unique ID, meaning that even my two SHIELD controllers have a different ID (player one controller, can't be player two... I had to pick up my second controller from the shelves during my last test as it was the one set to player one... It is annoying but it's how it works for now)
Let's get back to Nintendo X SHIELD emulation!
I Have not played these games all the way through, but from playing them for a bit these are my results.
GAMES THAT WORK WELL:
– Cubivore (ntsc) (GC)
– Rayman 3 (pal) (GC)
– Micro Machines (pal) (GC)
– Warioland shake it (WII)
– New Super Mario bros. (WII)
– Adventure island the beginning (WII)
– Hudson Selection Vol. 3 PC Genjin (Japan) (GC)
GAMES THAT RAN OKAY:
– Tak (pal) (25fps) (GC)
– Harry Potter and the chamber of secrets (pal) (GC)
– Rayman Origins (WII)
NOT PERFECT, BUT PLAYABLE WITH EMULATED CLOCK SPEED SET TO 40%:
– Ty the Tasmanian tiger (pal) (25fps) (GC)
– Cars (pal) (25fps) (GC)
– A boy and his blob (WII)
WORKS WITH MMJ DOLPHIN BUT NOT MAIN:
–Eternal darkness (pal) (GC)
–– goes to a black screen once gameplay begins on main dolphin
–– does not go black in dolphin MMJ. But did not play far to see if there was any other issues.
GAMES THAT DON’T WORK:
–Spiderman 2 (pal) (GC)
–– plays at 8 fps
–Wallace and Gromit (pal) (GC)
–– crashes in first level
–Simpsons hit n run (pal) (GC)
––too much random slow down
–– somewhat playable on 30% emulated clock speed
– Taz wanted (pal) (GC)
–– too much slow down and variation in frame rate to be playable in my opinion
–– somewhat playable on 40% emulated clock speed
– Castlevania the adventure rebirth
–– graphics wont stop flickering
– Blaster Master Overdrive
–– Too slow, runs at half speed.
I also found that Spongebob battle for bikini bottom ran well in Dolphin MMJ if you changed the emulated clock speed to 40%
It runs at roughly 50 fps with only a few dips here and there.
Don't know if it had been tested before, but Super Monkey Ball 2 [GM2P8P] runs pretty well at around 40 to 50fps depending on what's on screen, but will only, for whatever reason, boot past the title screen if you don't include the FPRF = false line in the game.ini (it has to be in dolphin.ini instead).
The game can however crash when pausing due to a GFX desync.
I think this topic needs to be bumped for those thst were looking for a compatibility list. I will be testing some soon too.
I can confirm Knockout Kings 2003 works flawlessly on the default settings playing on a Nvidia Shield tv 2019 pro.
Just not sure how to tell if its a Pal version or NTSC.
(12-13-2019, 04:08 AM)Aussieguy Wrote: [ -> ]I can confirm Knockout Kings 2003 works flawlessly on the default settings playing on a Nvidia Shield tv 2019 pro.
Just not sure how to tell if its a Pal version or NTSC.
I just tested Tiger Woods 06 and it works and looks awesome. Alls i did was change the Plugin to Vulkan and upscaled it to x2 resolution and it runs almost perfect. Had one small slowdown during a hole view and none during any golf swings which is very important. Its also the Pal version.
I was trying to add an attachment of a screenshot but its not letting me.
Is there any reason why my Shield is listed as not compatible in the current version of Google Play?
![[Image: y61Ag0S.png]](https://i.imgur.com/y61Ag0S.png)