(03-19-2012, 09:52 AM)RupeeClock Wrote: [ -> ]I thought it'd be worth posting, I've since cleared a game of Poképark Wii from start to finish.
Game is 100% playable, there are only two things to be concerned with.
If you use JIT, NPCs may jump around at random which is annoying, but you'll be able to take snapshots in-game. You need to take at least one to be able to progress the story.
If you use JITIL, NPCs won't jump around, but snapshots will crash the game, meaning you need to use JIT at least once to move the game forward.
I only experienced one random crash throughout the whole game, and it was probably tied to the large number of snapshots I had just taken in succession.
Areas tend to experience slow-down as more pokémon come to visit one of the park's areas. The Beach zone is probably the slowest area once it starts getting full.
There tend to be some sound issues after finishing a skill game with another pokémon. The regular zone music resumes, but the skill-game music sort of continues for a couple of seconds and sounds very loud and grainy. On rare occasion, the music might get stuck and repeat on the same few seconds.
jitil will no longer crash the game! Thank you

Another jitil problem fixed!
(03-20-2012, 05:08 PM)Parlane Wrote: [ -> ]jitil will no longer crash the game! Thank you
Another jitil problem fixed!
That's great! Unfortunately Mamario's automatically compiler isn't working right now so I can't grab the latest revisions with the fifobusy branch commits and the JIT cache.
Edit: Got Dolphin 3.0-484 running, JITIL no longer crashes when taking a snapshot.
Unfortunately the game has had quite a performance hit.
(03-21-2012, 12:23 AM)RupeeClock Wrote: [ -> ]Unfortunately the game has had quite a performance hit.
Woah seriously? I havn't tried any of the fifo stuff...
(03-21-2012, 06:44 AM)Parlane Wrote: [ -> ] (03-21-2012, 12:23 AM)RupeeClock Wrote: [ -> ]Unfortunately the game has had quite a performance hit.
Woah seriously? I havn't tried any of the fifo stuff...
Yes, the framerate seems to have dropped about 5-10FPS depending on the area.
Areas like the beach zone usually gets very slow when it's full of pokémon, but usually the meeting place usually stays close to 30FPS for me.
But I don't know if that's because of the recent FifoBusy branch being merged in, I haven't updated Dolphin too recently until today, so I can't really say when the performance loss was introduced.
Edit: I've tried testing builds 3.0-478 and 3.0-484 from
http://www.emucr.com, since Mamario's usual compiler is down.
To be honest, after this I haven't found any slowdown between the two builds, a consistent 30 FPS in the meeting place since, and the same amount of slow-down in the Beach Zone.
I don't know what caused the slowdown I was experiencing prior to the test, then. It could've just been my system rather than Dolphin itself in any way...