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Full Version: POKePark Wii and the endlessly plummetting Pikachu
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I am having a problem with POKePark Wii.
When I begin the game, on the first what I assume is a loading screen, Pikachu effectively seems to be plummetting forever, with the game not progressing.

It's one of the first games I've seen stop running on a particular screen since the freeze fixes of recent days have fixed games long broken like Negima!? Neo Pactio Fight, and not-so-long broken like NSMB Wii.

I am using OpenGL and SVN R4651 if that matters, and a emulated Wiimote.
Same problem here.
I hope they fix this soon, I really wanna play this game.
anybody fixed this yet?
Interesting bit of trivia related to this never-ending problem...

During loading, what I assume is key data is misflagged, the file system attempting to load it off the tmp directory of the Wii folder, as if it was stored in the Wii's scratch memory, rather than on the disc, so can never find the files.
The loader loads all the files for the game to continue, but is missing those last few bits...
Do "TLB Hack" help in something ?
(03-11-2010, 10:40 AM)James333 Wrote: [ -> ]Do "TLB Hack" help in something ?

That didn't work either Sad
It has been a few months now, and Poképark Wii is due for a European release in less than two weeks.

Does the japanese version still have this issue of endless falling?
I just bought my European copy of Poképark wii, and tried emulating it in Dolphin r5847.
This issue of an endlessly plummeting Pikachu is still in place.
Bad news....
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