Since depth of field the projection hack is not supported anymore, it should be removed from the wiki and replaced with this Gecko code from
here:
Code:
[Gecko]
$Art Style Intensity Modifier [Anarion]
0257A350 00003F83
*This code removes the painterly Depth of Field effect
I have been playing with it a few days and it works better than the projection hack because it does not interfere with first person weapon aiming.
I could add it to the wiki, but does it work with all versions of the game or only a certain version?
(02-24-2019, 12:38 AM)JosJuice Wrote: [ -> ]I could add it to the wiki, but does it work with all versions of the game or only a certain version?
Hmm, I can only confirm that it works with the NTSC version, and it does so beautifully. I don't have other versions to test, unfortunately. It could be added as a code for the NTSC version and, if it is confirmed for other regions, the Wiki can be updated to reflect that.
I think we can all agree that at least the projection hack should be removed, as that is no longer a supported feature.
By "the NTSC version", I assume you mean NTSC-U with some certain revision? There are at least five NTSC versions of this game in total, possibly six.
While I do have a PAL copy of this game, I don't have a Wii Remote here so I can't test it right now.
Here is the info for mine:
Name: The Legend of Zelda Skyward Sword (Disc 0, Revision 0)
GameID: SOUE01 (00010000534f5545)
Country: USA
MD5 Checksum: ffb7386820dbb6fb4b4a97cd2829cc70
That is not a known good MD5, and you didn't include the revision field, so I'm not sure what revision it is. But I guess I can just put the code on the wiki anyway in the meantime, because I don't like having the projection hack there.
Hello everyone !
I can't edit the wiki page, so i thought i'd post this here (I hope i'm not aginst the rules lol).
The Gecko code to remove the DOF effect doesn't work for a PAL version. If someone could edit the wiki to mention it, please !
Have a nice day !
(02-24-2019, 01:49 AM)JosJuice Wrote: [ -> ]That is not a known good MD5, and you didn't include the revision field, so I'm not sure what revision it is. But I guess I can just put the code on the wiki anyway in the meantime, because I don't like having the projection hack there.
It passes the internal checksum verification in both, Dolphin and Wii Backup Manager. That is not a whole ISO checksum but a checksum of the internal game contents.
When you say it is not a good MD5, are you comparing that to an ISO MD5 checksum from one of the databases on the web?