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Full Version: Replacing system font with the "custom texture" feature woes
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Hi, am I missing something or is there really no way currently to replace "duplicate" system font textures created by some games (and then dumped by Dolphin) easily ? Only the first part of the hash varies, for instance :

Code:
tex1_256x256_0b2c4ccb790ac9be_243e7c660b59e2ee_8
tex1_256x256_0c24c5f6681f6c96_243e7c660b59e2ee_8
tex1_256x256_e04d43bc3921a74f_243e7c660b59e2ee_8
... etc

I tried dumping them, but stopped after reaching 71...

If I had evidence there were only 255, I would see myself dumping them all but for all I know it could be totally random Sad
It's not possible as far as I know.
Oh, okay. Thanks for the quick answer Smile
https://dolphin-emu.org/blog/2018/09/01/...gust-2018/

Most specifically this part: 5.0-8619 - Improve Custom Texture Wildcard Symbol by Techjar

Perhaps that might prove to be a solution? Something like "tex1_256x256_$_243e7c660b59e2ee_8" could work? I did notice the texture name remains the same for your dumps except for one part, hence why the wildcard symbol (which is a dollar symbol instead since Windows does not support the wildcard symbol) might help.
No. You can do tex1_256x256_0b2c4ccb790ac9be_$_8 but not tex1_256x256_$_243e7c660b59e2ee_8.
Ohh well... That's too bad.

In that case, you will just have to go through each and every font.
I dumped some more, now at 126, I hope it maxes out at 128 occurences ^^"