Once it's looked into more, it'll either be added by default or refuted. I just wanted to mention it in case people were having issues in Vulkan.
The touch pointer stuff should work better in the latest builds (I've updated the main post.)
That's cool, but this is about master, so lets keep it that way.
Multithreading option is missing
(01-27-2019, 04:09 AM)ganon Wrote: [ -> ]Multithreading option is missing
It's currently not available in the Android GUI, but work is being done on adding it. For now, you'll have to edit GFX.ini if you want to change that setting.
(01-27-2019, 04:18 AM)JosJuice Wrote: [ -> ]It's currently not available in the Android GUI, but work is being done on adding it. For now, you'll have to edit GFX.ini if you want to change that setting.
Is it the same as above what nonexist posted as that doesn't seem to work?
(01-28-2019, 07:13 AM)ganon Wrote: [ -> ]Is it the same as above what nonexist posted as that doesn't seem to work?
Yes.
I'm playing on version 5.0-9470 (latest build) and my touch pointer stopped. Let me rephrase that, it's working but not how it was when I first updated to this build.
I was playing Super Mario Galaxy 1 and 2. Everything was perfect. I was able to pick up star bits by just swiping over them with my finger. Now when I swipe over them nothing happens, but the touch pointer is still there and I can move it. Is there anyway to fix this to have the touch pointer pick them up again. I've tried uninstalling and reinstalling, even deleted game data, still does not pick them up like when I first installed the updated build
You probably turned off EFB Access to CPU, which the game uses to detect what you're pointing at.
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I believe I still have the default settings because I haven't changed anything but the button input and layout.