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Full Version: Android 9 Vulkan Fix + IR Touch Pointer Added in 5.0-9427
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Just wanted to get some requests for testing in for everyone.  We added some really big fixes and features in the latest builds and before we roll them out to the play store, it would be nice to test them.

5.0-9429 added the touch pointer support for Wii games.  Some games have been manually tuned, such as Super Mario Galaxy so that your touches will line up 1:1.  Other games you may have to adjust the ranges (which has been provided in the dropdown menu.)

5.0-9427 added a fix for Vulkan on Adreno's latest drivers, including those on Android 9.  This will fix the blackscreen issue.  For further performance increases, try disabling backend multithreading, this was up to 25% faster on certain phones.

You can get this build here - https://dl.dolphin-emu.org/builds/dolphin-master-5.0-9429.apk or on our download page by downloading that build or a newer one.
i updated a few minutes ago to 9427 test version
conclusions after testing smg 1:

1) now vulkan works (th. thanks guys,it was a big problem to pull stars using opengl, it simply doesn't work)- vulkan rendering i guess needs performance improvements, fps takes huge drops ingame up to 22 or even lower, constant beeing around 25-30; meanwhile, opengl is seen to be way playable even from the menus, drops are small and ingame it stays aroujd 32 or more, constant beeing above 40, sometimes around 50 so clear ,opengl has now from what i see double fps performance (maybe it has to do with ir pointer??? so hungry???);
2) touch IR doesn't work for me,i touched everywhere and nothing, IR pointer moves only when i move the character and not when i touch screen (maybe this has to do with the bug you mentioned or maybe I don't know how to set it)
3) i didn't manage to find the option "backend multithreading" in the menus
(01-25-2019, 11:15 AM)JMC47 Wrote: [ -> ]For further performance increases, try disabling backend multithreading, this was up to 25% faster on certain phones.

How can I do it?
No, don't disable dual core.

There should be an option in graphics in Vulkan for multithreaded rendering. If not, guess that option never got put into the android UI
I had not noticed, thank you for clarifying it Big Grin
This Vulkan multithread is available in the ini file?
(01-26-2019, 04:40 AM)Revenant Ghost Wrote: [ -> ]What line do you add to the .ini file to disable this option for Android?  It's not Dual Core mode, isn't it?  When I disabled that, it crashes the emulator.

Same here. I disabled the dual-core option just for testing, my game simply doesn't boot.
(01-26-2019, 03:17 AM)Guilherme Wrote: [ -> ]This Vulkan multithread is available in the ini file?

GFX.ini

[Settings]
BackendMultithreading = True

set False to disabling

that is (i think).
if that does indeed improve peformance than I might be a nice thing to put in the ui.
(01-26-2019, 05:23 AM)nonexist Wrote: [ -> ]GFX.ini

[Settings]
BackendMultithreading = True

set False to disabling

that is (i think).

It doesn't seem to help, maybe doesn't work with all games.
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