Dolphin, the GameCube and Wii emulator - Forums

Full Version: !DEFUNCT! =|R 4792|= Pure SVN Builds by WhiteZero || Jan. 8, 2010
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hi WhiteZero ... and thnx alot about yr builds ... i didnt try it yet , but i had download da last one right now , will try it ..
l had read da usrs comments , and sound yr builds looks amazing !
i jst wanna notice something ! of course if u found a time Smile .... plzzz make zelda tp in yr games test
thnx bro .... and keep't up
My "game test"? Sorry I don't know what your trying to ask.
I don't do anything special with these builds.
news Revision: r4657
Author: rodolfoosvaldobogado
mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his
format but the tlut format is changed, the try or reloading the texture in the
same texture could cause a hang if the size of the resulting texture is
different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram
misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations
are "good approximations", the remaining 8 are bullshit Smile if someone have a
better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you
will get a nice surprise.Smile
Getting ready to Build 4657 actually. Right now I'm making a 4648 build to use it's WiiMote plugin, since 4654's is so messed up.
4657 is up, as well as a Plugin_Wiimote older alternative.
yes these in the correct Revision: r4655
Author: ayuanx
1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't
get tons of "Negative" and complaints about RealWiimote when I'm committing
updates for EmuWiimote that has nothing to do with RealWiimote.

2. Change the frequency of WiiMote report sending to 100Hz which complies with
real Wiimote hardware.
hi WhiteZero
I think I have seen the problem of real wiimote
look in the code http://code.google.com/p/dolphin-emu/source/diff?path=/trunk/Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp&format=side&r=4642&old_path=/trunk/Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp&old=4641
I think I'm not on there were 3 changes between r4641 and r4642
a line 504 of r4641
and 614
and adding the line 546 to 555
(12-09-2009, 05:43 AM)morka Wrote: [ -> ]hi WhiteZero
I think I have seen the problem of real wiimote
look in the code http://code.google.com/p/dolphin-emu/source/diff?path=/trunk/Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp&format=side&r=4642&old_path=/trunk/Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp&old=4641
I think I'm not on there were 3 changes between r4641 and r4642
a line 504 of r4641
and 614
and adding the line 546 to 555

I'm no coder. You should report any findings to the Dolphin staff.
could you please make jit and jitil one download. the only file thats different between the two is the .exe it uses so they use the same plugins and stuff
(12-09-2009, 11:08 AM)extreme64 Wrote: [ -> ]could you please make jit and jitil one download. the only file thats different between the two is the .exe it uses so they use the same plugins and stuff

Really? I didn't know that. I'll start doing that in future builds.
(12-08-2009, 12:57 AM)WhiteZero Wrote: [ -> ]My "game test"? Sorry I don't know what your trying to ask.
I don't do anything special with these builds.


Angel
i mean dat if u had gcube games to test yr buids b4 u release them , then put Zelda tp in yr list , so u can resolve bugs (like sound cuts) .... sorry i jst love dis game .. and i would like to play it, if not perfectly then near to normal speed ...

sorry 4 m langa ... am no native

thnx bro ...
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