Dolphin, the GameCube and Wii emulator - Forums

Full Version: !DEFUNCT! =|R 4792|= Pure SVN Builds by WhiteZero || Jan. 8, 2010
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Well , useless or not , I think you should include them
(12-06-2009, 08:58 AM)James333 Wrote: [ -> ]Well , useless or not , I think you should include them

I started to with Build 4647
The comparisons I made were against older builds, not against other 4647 builds. Smile But who knows, you might have the magic touch for building.
Or maybe him ( just like me ) upload unpatched builds
SVN 4647 x64 made me Often desync after " Load State "

, but 4645 x64 is perfect never happen desync !!
Just tested your 64bit JITIL and 64bit build.
64bit JITIL makes things REALLY slow, 64bit "pure" is a bit faster then the previous 64bit release
I just tested your compilled r4647x64 JITIL and pure r4647x64 on New Super Mario Bros.

With r4647x64JITIL i got 55-60 FPS in-game.
But with pure r4647x64 i got 48-60 FPS in game.

But I realised one thing - if I run JITIL build after i was running normal build i get low FPS ~35. But once I restart JITIL build, it runned fine with 55-60 FPS.

So if the JITIL build runs slow, you just restart the emulator.

My OS: Vista x64
And I was using DirectX9 plugin.
4652 is going up as I type this. This is the first time I've done "Rebuild" during compile instead of just "Build"; Rebuild fully recompiles the code instead of just what has changed from last time. I kind of doubt it will make any difference.
thank you WhiteZero
what is the difference between normal and JITIL?
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