Dolphin, the GameCube and Wii emulator - Forums

Full Version: !DEFUNCT! =|R 4792|= Pure SVN Builds by WhiteZero || Jan. 8, 2010
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(12-27-2009, 03:29 PM)thegamefreak0134 Wrote: [ -> ]Wow, framelimit auto isn't working at all for me. I wonder when that broke? It's really frustrating trying to second guess the framelimit to use for games, especially for games like Pikmin2 which use different framerates for movies.

That said, a good deal of my games (since auto doesn't limit at all) are running well over 200% speed in some gameplay areas, which is really impressive. Dolphin sure has come a long way. ^_^

I know exactly what you mean, but if a game looks and feels full speed, that should be goo enough. Or at least its good enough for me. But you can always somewhat tell.

HX_unbanned

Hello, my emulated friends!

System Specification in Attachment.

I did test this build, but found out result, which I was aware of already ..

I have run few r47xx (inc. SVN) editions and found out that only known fully working version for me was r3912, in which the Plugin_wiimote was fully working, but performance was very poor though ...

Some time ago I played SSBB on my pc under Wine 1.1.33 / 1.1.34 with no problems, but recently, with later release upgrade, I can not start SSBB ( both DLL - in Wine and .SO - in Linux version ) and Mortal Kombat - Deceptions ... in SSBB the error occured saying that Plugins_wiimote.dll is missing, but in Mortal KOmbat - several memory errors ( invalid pointer ), then errors about missing plugins and finally Dolphin crash.

Don't know where to start and what to do. Maybe simple file replacement ... or some advanced Linux build ,make and install procedure, huh?

Am am just Delphi programmer ... and in Linux went recently ... so it is kinda confusing ...any constructive help highly appreciated!
HX, you'll probably find more support in the "Support" form, rather than my build thread.
4736 is up! Lets see how well the multi-wiimotes works.
Mm....But if it the start of the multi-wiimotes. Will it be buggy or fine?
Mm....Better try testing.
Anyone else having problem assigning buttons from their second 360 controller/pad to second wimote?
sounds too good to be truth, if it works im gonna cry lol
It works with one controller and keyboard but with 2 controllers it doesn't work because you cannot bind buttons with the secodn controller.
Yeah, still a work in progress, but at least it's progress on the matter. hehe
yup, its totally broken, nothing works, real or emulated, individual or together...
edit: only emulated on first input is working for me.
edit2: some how the real wiimote on first imput worked now after a million tries.
edit3: activating another wiimote while in game totally kills your active wiimote.
edit4: nothing works again LOL.
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