10-18-2018, 04:27 AM
I know very very basic about programming, if I may ask: is it too hard to make an "arm32" functional build? (without JIT support, this would require a port) Just curiousity.
(10-18-2018, 04:27 AM)Guilherme Wrote: [ -> ]I know very very basic about programming, if I may ask: is it too hard to make an "arm32" functional build? (without JIT support, this would require a port) Just curiousity.
(10-18-2018, 04:34 AM)JosJuice Wrote: [ -> ]Making a 32-bit build without any JIT is easy. You just have to edit these two lines and then build as usual: https://github.com/dolphin-emu/dolphin/blob/cb576bf3820da934b09bb81bee445721e1cdb39e/Source/Android/app/build.gradle#L71-L72
But of course, this is going to run very slowly.
(10-18-2018, 04:46 AM)Guilherme Wrote: [ -> ]Cool! This must be as slow as early versions when we had 32-bit support. I tested old builds before, but I haven't seen many games booting here, I wonder if at least the "compatibility" has improved.
(10-18-2018, 04:46 AM)Guilherme Wrote: [ -> ]Cool! This must be as slow as early versions when we had 32-bit support. I tested old builds before, but I haven't seen many games booting here, I wonder if at least the "compatibility" has improved.
(10-18-2018, 06:59 AM)JosJuice Wrote: [ -> ]A modern 32-bit build should have about as good compatibility as a modern 64-bit build (though maybe some games will get upset at the slow speed if you don't disable dual core).

(10-18-2018, 07:08 AM)degasus Wrote: [ -> ]It should have an as good compatibility as a modern 64-bit DESKTOP build. It uses the interpreter which is shared with the desktop

(10-18-2018, 07:19 AM)stizzo Wrote: [ -> ]The problem, according to my point of view, is with the SoC Meadiatek, many are still at 32Bit.
Or, in the case of TVBoxes, they still have Android versions running at 32Bit, despite the SoC, allow 64Bit.
The problem is Mediatek.