Dolphin, the GameCube and Wii emulator - Forums

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(02-26-2019, 02:18 AM)JMC47 Wrote: [ -> ]TMCThomas - are you absolutely sure the game is full speed?  Does the pointer actually work in-game in the MMJ build?  When I'm not getting popping in the custom build, I can't select/fire starbits correctly.  if I manually enable the correct settings to fix that, the MMJ build is just as slow (actually a tiny bit slower, but, within the margin for error when testing performance) than my modified master build.

it's not running at a perfect full speed as mentioned it's 99% of the time somewhere between 59 and 60 (at least on this not so demanding intro screen) but this custom build also runs between those values. The pointer does indeed not work but with this custom build I'll just disable "Skip EFB acces from CPU" for a brief moment when I need it to work.

milanp

(02-25-2019, 07:07 PM)feelix93 Wrote: [ -> ]What build (number) did you use before on your Shield?
And what game did you play to test?

I use 5.0-9618 on my Shield TV and want to play Zelda Twilight Princess (GC) - not satisfied with the performance at the moment.

Generally I have better performance using Dolphin MMJ compared with the regular dolphin.
By build I meant MMJ builds generally, not some specific build.
I am mostly playing super mario games, and experience better frame-rates with MMJ build,  
so my expectations are that if Dolphin MMJ supports dolphin bar, many more WII games will be playable with descent frame-rates.
I could be wrong, but at the moment I am not sure whether MMJ builds supports dolphin bar at all, or some configuration has to be done. 
Tried this build now too.. and have to say it's horrible on Shield Android TV..

It's not optimised for the Android TV layout - you can't reach some options with Shield remote/controller and have to use the Shield remote control app with the mouse pointer to reach those elements.

It doesn't have an Android TV tile too so you can only launch it with going through the system settings.

Sorry but this is so frustrating that I reinstalled offical build.
I'm on the official build and I want to migrate to this build. Can i somehow bring my ingame saves so i don't lose my progress?
(03-01-2019, 02:22 AM)Revenant Ghost Wrote: [ -> ]I reinstalled 9620 and did some tweaking with the settings.  Now it's getting better performance than before.  Guess I just needed a little time to deal with it
What settings?
(03-01-2019, 02:17 PM)Revenant Ghost Wrote: [ -> ]Here's my default settings.  I occasionally make minor changes depending on each game, such as Skipping EFB Access, changing the emulated CPU clock speed, etc.  But one of the key settings for me is to leave Sync on Skip Idle turned off, because it slows down most games.


Code:
Dolphin.ini

[Core]
AccurateNaNs = False
AdapterRumble0 = True
AdapterRumble1 = True
AdapterRumble2 = True
AdapterRumble3 = True
AudioLatency = 20
AudioStretch = True
AudioStretchMaxLatency = 80
CPUCore = 4
CPUThread = True
CustomRTCValue = 0x386d4380
DPL2Decoder = False
DSPHLE = True
EmulationSpeed = 1.00000000
EnableCheats = False
EnableCustomRTC = False
EnableSignatureChecks = True
FPRF = False
Fastmem = True
GFXBackend = Vulkan
GPUDeterminismMode = auto
JITFollowBranch = True
Overclock = 1.00000000
OverclockEnable = False
OverrideGCLang = False
RunCompareClient = False
RunCompareServer = False
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
SelectedLanguage = 0
SerialPort1 = 255
SimulateKonga0 = False
SimulateKonga1 = False
SimulateKonga2 = False
SimulateKonga3 = False
SkipIPL = True
SlotA = 8
SlotB = 255
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
SyncOnSkipIdle = False
TimingVariance = 40
WiiKeyboard = False
WiiSDCard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
AgpCartAPath =
AgpCartBPath =
BBA_MAC =
PerfMapDir =
[DSP]
Backend = OpenSLES
CaptureLog = False
DumpAudio = False
DumpAudioSilent = False
DumpUCode = False
EnableJIT = True
Volume = 100
[Debug]
JitBranchOff = False
JitFloatingPointOff = False
JitIntegerOff = False
JitLoadStoreFloatingOff = False
JitLoadStoreOff = False
JitLoadStorePairedOff = False
JitOff = False
JitPairedOff = False
JitSystemRegistersOff = False
[Interface]
ConfirmStop = True
DebugModeEnabled = False
HideCursor = False
OnScreenDisplayMessages = True
PauseOnFocusLost = False
ShowActiveTitle = True
ThemeName = Clean
UseBuiltinTitleDatabase = True
UsePanicHandlers = True
LanguageCode =
[General]
ISOPaths = 0
RecursiveISOPaths = False
ShowFrameCount = False
ShowLag = False
WirelessMac =
[Display]
FullscreenDisplayRes = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = -1
RenderWindowYPos = -1
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
KeepWindowOnTop = False
DisableScreenSaver = True
[GameList]
ListDrives = False
ListWad = True
ListElfDol = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListAustralia = True
ListFrance = True
ListGermany = True
ListItaly = True
ListKorea = True
ListNetherlands = True
ListRussia = True
ListSpain = True
ListTaiwan = True
ListWorld = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
ColumnPlatform = True
ColumnBanner = True
ColumnDescription = False
ColumnTitle = True
ColumnNotes = True
ColumnFileName = False
ColumnID = False
ColumnRegion = True
ColumnSize = True
ColumnTags = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[Input]
BackgroundInput = False
[FifoPlayer]
LoopReplay = True
[Analytics]
ID =
Enabled = False
PermissionAsked = False
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCertificates = True
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[USBPassthrough]
Devices =
[AutoUpdate]
UpdateTrack =
HashOverride =

GFX.ini

[Enhancements]
ForceFiltering = True
PostProcessingShader = FXAA
[Hacks]
DeferEFBCopies = True
EFBAccessEnable = True
EFBEmulateFormatChanges = False
ImmediateXFBEnable = True
[Settings]
BackendMultithreading = True
FastDepthCalc = False
InternalResolution = 200
ShowFPS = True
WaitForShadersBeforeStarting = True

Usually also the Jit Follow Branch turned ON cause some slowdown on S9+ Exynos with Pie using Vulkan.
I'm wondering does anyone know a fix for the white characters in super mario galaxy? All charachters and some levels are almost fully white (and mario also does not have eyes) or is this a glitch that can not be fixed yet on exynos?
(03-02-2019, 07:29 AM)TMCThomas Wrote: [ -> ]I'm wondering does anyone know a fix for the white characters in super mario galaxy? All charachters and some levels are almost fully white (and mario also does not have eyes) or is this a glitch that can not be fixed yet on exynos?
[color=#212121]I recently finished the mario galaxy in my sd835 and the only glitch I had is the mario without eyes in the home screen, but in later updates it was solved. Now I'm enjoying the smg2 with constant fps (low only when I remove efb access)[/color]
Running the latest build on my exynos S9+ (Pie) and have an issue where when I launch the game Trauma Team the screen goes black for two seconds and then returns to the dolphin home screen. No idea why this is happening since other Wii games run fine and this particular game has no issues running on the official app. Anyone experienced anything similar? Also, is only the MMJ version capable of mapping wiimote motion gestures to the phone's gyroscope?
With the latest build now Okami works correctly using the brush to paint, before that the background didn't appear when using the brush.