Pretty flawless. It has everything i wanted in the official build and had to go deep into modifying files to get these results. Touch screen ir control, sensor control, desync audio. Very neat. Performance is almost always better
Only sad thing is, vulkan now doesn't work in android 9
Ps. Oh btw i couldn't find a way to exit game. No menu or back button allows exit.. I always have to force close from system multiwindow. Any proper way out?
(01-12-2019, 12:30 PM)SomaCruz Wrote: [ -> ]@weihuoya Is it possible to run this build with more than 4 CPUs?
It don't have any performance benefit, but make things more complicated.
(01-13-2019, 10:47 PM)DKay Wrote: [ -> ]Pretty flawless. It has everything i wanted in the official build and had to go deep into modifying files to get these results. Touch screen ir control, sensor control, desync audio. Very neat. Performance is almost always better
Only sad thing is, vulkan now doesn't work in android 9
Ps. Oh btw i couldn't find a way to exit game. No menu or back button allows exit.. I always have to force close from system multiwindow. Any proper way out?
try double tap android system back button.
(01-11-2019, 10:01 PM)Revenant Ghost Wrote: [ -> ]@weihuoya,
There's a problem with build 9331: the language is in Chinese instead of English on the UI. Reverting back to previous build until it's fixed.
Could you also fix the crash after intro in Paper Mario TTYD in OpenGL? It runs fine on Vulkan.
does this fix by Android/OGL: fix bounding box for OpenGL-ES (PR #7692 来自 zackhow)?
(01-14-2019, 01:26 AM)weihuoya Wrote: [ -> ]does this fix by Android/OGL: fix bounding box for OpenGL-ES (PR #7692 来自 zackhow)?
yes that commit fix bounding box crash in OGL
is merged in your build ?
Can you fix the freezing problem in Sonic Unleashed Wii?
Can you fix the game freeze in Sonic unleased Wii?
(01-14-2019, 03:15 AM)Megaman Wrote: [ -> ]Can you fix the freezing problem in Sonic Unleashed Wii?
yes, freezing in latest version

. you can try to turn on Jit Paired Disabled in Debug setting, and it will work again.
there are bugs in codes `void JitArm64::ps_sumX(UGeckoInstruction inst)`.